Evee real time rendering crashes blender #67272

Closed
opened 2019-07-20 01:20:48 +02:00 by noa · 9 comments

System Information
Operating system: windows 10 x64
Graphics card: Intel graphics 4000

Blender Version
Broken: 2.80 release candidate 2

when switching to the real time rendering for evee, blender closes

Exact steps for others to reproduce the error
it didn't used to happen with the previous build but now it does

**System Information** Operating system: windows 10 x64 Graphics card: Intel graphics 4000 **Blender Version** Broken: 2.80 release candidate 2 when switching to the real time rendering for evee, blender closes **Exact steps for others to reproduce the error** it didn't used to happen with the previous build but now it does
Author

Added subscriber: @ARKON

Added subscriber: @ARKON

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Germano Cavalcante self-assigned this 2019-07-20 02:15:06 +02:00

I have an Intel HD graphics 4000 and I can say that this GPU never worked well for rendering with Eevee.
I have already fixed a lot of issues with Intel HD graphics 4000 but some of the solutions are not feasible.
The render crashes if the Screen Space Reflections and Ambient Occlusion are enabled.
The problem is that, with this option enabled, Eevee generates shaders that require 11 uniform samplers.
In a single rendering context these shaders work fine.
But when rendering with F12, blender creates another rendering context to run on another thread and apparently the limit of uniforms samplers allowed in the shader (that must be about 20) is reduced by half for this GPU configuration. (10 < 11 = crash)
I can not think of a good solution, but we can workaround this problem by using View Render (F11).
Another thing we can do is wait for a solution from Intel and update the drivers.

I have an `Intel HD graphics 4000` and I can say that this GPU never worked well for rendering with Eevee. I have already fixed a lot of issues with `Intel HD graphics 4000` but some of the solutions are not feasible. The render crashes if the `Screen Space Reflections` and `Ambient Occlusion` are enabled. The problem is that, with this option enabled, Eevee generates shaders that require 11 uniform samplers. In a single rendering context these shaders work fine. But when rendering with F12, blender creates another rendering context to run on another thread and apparently the limit of uniforms samplers allowed in the shader (that must be about 20) is reduced by half for this GPU configuration. (10 < 11 = crash) I can not think of a good solution, but we can workaround this problem by using `View Render` (F11). Another thing we can do is wait for a solution from Intel and update the drivers.

Rereading the report I think I misunderstood your problem.
You're saying that Eevee does not work anymore, is that it?

Rereading the report I think I misunderstood your problem. You're saying that Eevee does not work anymore, is that it?
Author

In #67272#727928, @mano-wii wrote:
Rereading the report I think I misunderstood your problem.
You're saying that Eevee does not work anymore, is that it?

i mean that when i switch to render mod in evee , blender closes (it last 1 second in render mod then it closes blender ) and the think is that it didn't use to happen in the previous build

> In #67272#727928, @mano-wii wrote: > Rereading the report I think I misunderstood your problem. > You're saying that Eevee does not work anymore, is that it? i mean that when i switch to render mod in evee , blender closes (it last 1 second in render mod then it closes blender ) and the think is that it didn't use to happen in the previous build

Added subscriber: @brecht

Added subscriber: @brecht
Please try installing the latest drivers from the Intel website: https://downloadcenter.intel.com/download/28799/Intel-Graphics-Driver-for-Windows-15-33-?product=81499
Author

This comment was removed by @ARKON

*This comment was removed by @ARKON*
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