Reflections of sun are blocky in Evee when rougness is on #67322
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#67322
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash:
38d4483c6a
Short description of error
Reflections of sun are blocky in Evee
When roughness running up, surface start to look extremely bad. It is not depend on shader-type (GGX or Beckman for example).
2019-07-20_15-19-24.mp4
Exact steps for others to reproduce the error
Try to tune with material rougness here wint Evee
untitled.blend
HDRI maps for test:
https://hdrihaven.com/hdri/?h=red_hill_straight
https://hdrihaven.com/hdri/?h=colosseum
2019-07-20_16-22-55.mp4
Added subscriber: @Vyach
Added subscriber: @zeauro
You forgot to pack texture before sending your .blend file.
It looks like sun higlight is blocky because of settings into Indirect Lighting panel.
If you increase Filter Quality and Cubemap Size settings to maximum, you should obtain a much better result.
@zeauro added two links
Sadly filter quality just blur and pieces.
And even if blocks blurred and mixed, there is too high and sharp pinch to the pole of world. Check second video.
pinching pole is not depend on rotation of environment, or object`s rotation. Glitch appearance is not depends on streight of world illuminance
2019-07-20_16-48-17.mp4
Added subscriber: @tibor81
You have obviously wrong settings. Try to set the "clamp glossy" value to 2, increase the "Cubemap Size" to at least 1024 and set the "Filter Quality" to 8 and it should work!
@tibor81 clamp is just cutting brightness of artifacts. But wrong highlight blur is still there. And resolution of map makes em even sharper
Here is Clamp to 1.0, roughness 0.27, cubemap 2048
Here a Pic with roughness set to 0.2. Looks fine to me! Don't Forget to set the Filter Quality to 8. It makes a big difference!
@tibor81
Filter 8, clamp 2 (because lower clamp looks reaaly dull), 512px cubemap
Pinched pole still there.
AFAIK it is impossible to bake different cubemaps separately with different settings to match every material with different roughness.
And anyway it is not a good workflow.
And it is still bug or wron algorythm, that make filtering distribution weird.
Closed as duplicate of #67202