Blender Crashes for deleting Principal BDSF in Shading editor #67392

Closed
opened 2019-07-21 17:23:48 +02:00 by cole shanchez · 8 comments

System Information


Blender 2.80 (sub 35) System Information

platform: Windows 10 pro 1809

Implementation Dependent OpenGL Limits:


Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576

GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 16
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 96

Cycles:


CPU device capabilities: SSE2 SSE3 SSE41

OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Intel(R) OpenCL
Platform Vendor: Intel(R) Corporation
Platform Version: OpenCL 1.2
Platform Profile: FULL_PROFILE

Number of devices: 2
	Device: #0
		Device Name:         Intel(R) Pentium(R) CPU G2020 @ 2.90GHz
		Device Vendor: Intel(R) Corporation
		Device OpenCL C Version: OpenCL C 1.2 
		Device Profile: FULL_PROFILE
		Device Version: OpenCL 1.2 (Build 76427)
		
		Device Max clock frequency (MHz): 2900
		Device Max compute units: 2
		Device Max work group size: 1024
	Device: #1
		Device Name: Intel(R) HD Graphics
		Device Vendor: Intel(R) Corporation
		Device OpenCL C Version: OpenCL C 1.2 
		Device Profile: FULL_PROFILE
		Device Version: OpenCL 1.2 
		
		Device Max clock frequency (MHz): 1050
		Device Max compute units: 6
		Device Max work group size: 256

Blender Version
version: 2.80 (sub 35), branch: blender2.8, commit date: 2018-12-07 20:19, hash: 0fe5a78983, type: Release
build date: 07/12/2018, 17:54

Short description of error
Blender crashes (closes itself) if I go to shading and delete principal BDSF node

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Just simply opening default window. Click Shading Workspace and then delete principal BDSF shader on the bottom window. Blender then closes itself.

**System Information** **** # Blender 2.80 (sub 35) System Information platform: Windows 10 pro 1809 Implementation Dependent OpenGL Limits: **** Maximum DrawElements Vertices: 1048576 Maximum DrawElements Indices: 1048576 GLSL: Maximum Varying Floats: 64 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 16 Maximum Fragment Image Units: 16 Maximum Pipeline Image Units: 96 Cycles: **** CPU device capabilities: SSE2 SSE3 SSE41 OpenCL device capabilities: Number of platforms: 1 Platform #0 Platform Name: Intel(R) OpenCL Platform Vendor: Intel(R) Corporation Platform Version: OpenCL 1.2 Platform Profile: FULL_PROFILE Number of devices: 2 Device: #0 Device Name: Intel(R) Pentium(R) CPU G2020 @ 2.90GHz Device Vendor: Intel(R) Corporation Device OpenCL C Version: OpenCL C 1.2 Device Profile: FULL_PROFILE Device Version: OpenCL 1.2 (Build 76427) Device Max clock frequency (MHz): 2900 Device Max compute units: 2 Device Max work group size: 1024 Device: #1 Device Name: Intel(R) HD Graphics Device Vendor: Intel(R) Corporation Device OpenCL C Version: OpenCL C 1.2 Device Profile: FULL_PROFILE Device Version: OpenCL 1.2 Device Max clock frequency (MHz): 1050 Device Max compute units: 6 Device Max work group size: 256 **Blender Version** version: 2.80 (sub 35), branch: blender2.8, commit date: 2018-12-07 20:19, hash: 0fe5a789837, type: Release build date: 07/12/2018, 17:54 **Short description of error** Blender crashes (closes itself) if I go to shading and delete principal BDSF node **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). Just simply opening default window. Click Shading Workspace and then delete principal BDSF shader on the bottom window. Blender then closes itself.
Author

Added subscriber: @ice5558

Added subscriber: @ice5558
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

You are using a daily build that is over seven months old. Please download RC2 and see if the issue has been fixed.

You are using a daily build that is over seven months old. Please download [RC2 ](https://www.blender.org/download/) and see if the issue has been fixed.

Added subscriber: @brecht

Added subscriber: @brecht

If that doesn't help, also make sure to install the latest graphics card drivers from the Intel website.

If that doesn't help, also make sure to install the latest graphics card drivers from the Intel website.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-07-29 17:58:13 +02:00

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
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Reference: blender/blender#67392
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