Blender Crashes for deleting Principal BDSF in Shading editor #67392
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Reference: blender/blender#67392
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System Information
Blender 2.80 (sub 35) System Information
platform: Windows 10 pro 1809
Implementation Dependent OpenGL Limits:
Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576
GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 16
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 96
Cycles:
CPU device capabilities: SSE2 SSE3 SSE41
OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Intel(R) OpenCL
Platform Vendor: Intel(R) Corporation
Platform Version: OpenCL 1.2
Platform Profile: FULL_PROFILE
Blender Version
version: 2.80 (sub 35), branch: blender2.8, commit date: 2018-12-07 20:19, hash:
0fe5a78983
, type: Releasebuild date: 07/12/2018, 17:54
Short description of error
Blender crashes (closes itself) if I go to shading and delete principal BDSF node
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Just simply opening default window. Click Shading Workspace and then delete principal BDSF shader on the bottom window. Blender then closes itself.
Added subscriber: @ice5558
Added subscriber: @EAW
You are using a daily build that is over seven months old. Please download RC2 and see if the issue has been fixed.
Added subscriber: @brecht
If that doesn't help, also make sure to install the latest graphics card drivers from the Intel website.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.