Cycles CPU+GPU render gives random crashes #67431

Closed
opened 2019-07-22 10:08:14 +02:00 by vprime · 7 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: 38d4483c6a
Worked: (optional)

Short description of error
With CPU+GPU render gives random crashes while hitting F12 or while the render is going on.
If it crashes as soon as i hit F12 then i can open the file again, switch integrator to branched path tracing and start again and the render starts then close it and start again with Default path tracing and it works now
or
disable all collections and let it render the environment first

then again after some time the issue starts..

Also it would be nice to have all three render Device config in the render setting (CPU only GPU only & CPU+GPU)

Exact steps for others to reproduce the error
Was doing a interior render with just one room at less than 720p resolution its mem usage was 978MB and 1169mb peak

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: `38d4483c6a` Worked: (optional) **Short description of error** With CPU+GPU render gives random crashes while hitting F12 or while the render is going on. If it crashes as soon as i hit F12 then i can open the file again, switch integrator to branched path tracing and start again and the render starts then close it and start again with Default path tracing and it works now or disable all collections and let it render the environment first then again after some time the issue starts.. Also it would be nice to have all three render Device config in the render setting (CPU only GPU only & CPU+GPU) **Exact steps for others to reproduce the error** Was doing a interior render with just one room at less than 720p resolution its mem usage was 978MB and 1169mb peak
Author

Added subscriber: @V-prime

Added subscriber: @V-prime

Added subscriber: @brecht

Added subscriber: @brecht

We need an example .blend file to reproduce the problem. Further, does Blender close or does it show an error message? If so, what is the error message in the console (Window > Show Console)?

We need an example .blend file to reproduce the problem. Further, does Blender close or does it show an error message? If so, what is the error message in the console (Window > Show Console)?
Author

In #67431#730001, @brecht wrote:
We need an example .blend file to reproduce the problem. Further, does Blender close or does it show an error message? If so, what is the error message in the console (Window > Show Console)?

blender just crashes no error message
the blend file is used for my job so i cant share it (also if i pack the textures the file size will be huge)
i'll try to get the logs for the bmw benchmark

> In #67431#730001, @brecht wrote: > We need an example .blend file to reproduce the problem. Further, does Blender close or does it show an error message? If so, what is the error message in the console (Window > Show Console)? blender just crashes no error message the blend file is used for my job so i cant share it (also if i pack the textures the file size will be huge) i'll try to get the logs for the bmw benchmark

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-07-29 18:03:47 +02:00

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
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Reference: blender/blender#67431
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