Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: rB06312c6d2db8
use 3Dcoat applink. model shades in evee fine. export glb w default settings. no textures.
open node editor. select 3DC_Applink group node and ungroup. re-export. textures appear.
I think we should remove the group.
use 3dcoat applink to import a pbr textured model. the normal map nodes will have incorrect color space (sRGB) it needs to be set to linear to render properly in blender. if the textures are to be in sRGB color space, the 3Dcoat blender preset needs to be updated.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]