Operating system: Windows 7
Graphics card: NVIDIA Gtx780
Broken: 2.8 RC3
Short description of error
Metadata "Include Labels" checkbox doesn't work well when "Use Strip Metadata" is checked.
Exact steps for others to reproduce the error
Open blender. In Metadatas settings, check "Burn to image". Check "Use Strip Metadata". Uncheck "Include Labels". Do a render. Labels are visible.
Edit: I shoudn't enable "use strip metadata" if there is not a strip in the sequencer, but blender shoudn't override "include labels" if the user does, no ? Thank you very much.
Edit2: When you add an image in the sequencer that has metadata inside, when you enable "use strip metadata", blender doesn't use these infos. (you can check they exist in UV Image Editor with "show metadata" enabled)