2.80 Flames/Fire wont render #67760

Closed
opened 2019-07-26 20:20:34 +02:00 by Matthew Walsh · 11 comments

System Information
Operating system: Windows 10 Pro
Graphics card: AMD Radeon RX 580 8GB GDDR5

Blender Version
Broken: 2.80, 50ccbe6bb2, date 2019-07-02 22.33
Worked:

Short description of error
Unable to render fire in version 2.8 - attempted to bake per previously located reports and get error
"No active image found in material slow (0) for object "Smoke Domain"

Exact steps for others to reproduce the error

  • USING CYCLES--
    Opened program - removed default cube - added UV Sphere - used Quick Effect-Smoke - set to fire - appears on screen during animation test -
    attempted to bake per other tickets opened - receive error - I have had luck in 2.79 following some of the tutorials, but the newer ones show the priciple volumetric works in this version so I have not gone back to the long way of doing it in 2.79

FireTest.blend

Any assistance is greatly appreciate!

**System Information** Operating system: Windows 10 Pro Graphics card: AMD Radeon RX 580 8GB GDDR5 **Blender Version** Broken: 2.80, 50ccbe6bb233, date 2019-07-02 22.33 Worked: **Short description of error** Unable to render fire in version 2.8 - attempted to bake per previously located reports and get error "No active image found in material slow (0) for object "Smoke Domain" **Exact steps for others to reproduce the error** - USING CYCLES-- Opened program - removed default cube - added UV Sphere - used Quick Effect-Smoke - set to fire - appears on screen during animation test - attempted to bake per other tickets opened - receive error - I have had luck in 2.79 following some of the tutorials, but the newer ones show the priciple volumetric works in this version so I have not gone back to the long way of doing it in 2.79 [FireTest.blend](https://archive.blender.org/developer/F7630198/FireTest.blend) Any assistance is greatly appreciate!
Author

Added subscriber: @blitz.graybeard

Added subscriber: @blitz.graybeard

Added subscriber: @mjones129

Added subscriber: @mjones129

Can confirm on Windows 10 running an AMD FX8350 and a GTX 970

Can confirm on Windows 10 running an AMD FX8350 and a GTX 970

Added subscriber: @dark999

Added subscriber: @dark999

flame (sphere) has not set material, after adding material to the sphere, Cycles Render Engine works without problems, however Cycles has known problems with rendering unbaked simulation

[EDIT] the opening of the test file and the rendering of a frame does not work on linux RC3, but the scene has problems, not Blender IMO

flame (sphere) has not set material, after adding material to the sphere, Cycles Render Engine works without problems, however Cycles has known problems with rendering unbaked simulation [EDIT] the opening of the test file and the rendering of a frame does not work on linux RC3, but the scene has problems, not Blender IMO
Author

@dark999 Thank you the insight. Could I ask for a little more specifics on the scene issues? I have just made the jump to 2.8 and apparently need to re-learn alot of this. I tried starting over, and now can see the flames when checking the render view in the viewport, but still get the same error when attempting to bake it for an actual render. I feel like there is something simple here that I am missing in the jump from 2.79

I have been looking for more tutorials on 2.8 for things like this, but have been coming up lacking. Sorry to bother everyone.

FireTest.blend

@dark999 Thank you the insight. Could I ask for a little more specifics on the scene issues? I have just made the jump to 2.8 and apparently need to re-learn alot of this. I tried starting over, and now can see the flames when checking the render view in the viewport, but still get the same error when attempting to bake it for an actual render. I feel like there is something simple here that I am missing in the jump from 2.79 I have been looking for more tutorials on 2.8 for things like this, but have been coming up lacking. Sorry to bother everyone. [FireTest.blend](https://archive.blender.org/developer/F7630497/FireTest.blend)

Bugtracker is not a forum, I am here on a voluntary basis not requested by Blender
I can bake your test files.
A trick is reopen .blend with LoadUI deselected
Another trick isselect File> Default Settings> Load Factory Settings to avoid probable problems with add-ons

Bugtracker is not a forum, I am here on a voluntary basis not requested by Blender I can bake your test files. A trick is reopen .blend with LoadUI deselected Another trick isselect File> Default Settings> Load Factory Settings to avoid probable problems with add-ons
Author

@dark999 Thank you for taking the time to give me those ideas. I will play with it further.

@dark999 Thank you for taking the time to give me those ideas. I will play with it further.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-08-01 19:31:47 +02:00

"No active image found in material" sounds like you are trying to use render baking. Smoke should be baked in the physics properties.

This seems more like a user support question than a bug, so closing.

"No active image found in material" sounds like you are trying to use render baking. Smoke should be baked in the physics properties. This seems more like a user support question than a bug, so closing.
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Reference: blender/blender#67760
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