2D mask brush not working #67763

Closed
opened 2019-07-26 21:09:12 +02:00 by Vyacheslav Kobozev · 11 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-25 08:02, hash: 4f363283eb
Broken: version: 2.79 (sub 7), branch: blender2.7, commit date: 2019-06-27 10:41, hash: e045fe53f1b0, type: Release

9693237.jpg

Short description of error
Mask brush in 2D paint editor just painting white, but not masking at all.
May be I am wrong, but it not documented at all, and there is question on BlenderArtists since 2015, without answer.
https://blenderartists.org/t/how-mask-brush-works-in-texture-painting/657764
So it seems nobody know what is it for, how it work, but it is inside 2.80 now.

Exact steps for others to reproduce the error
Try to use it by yourself
2dmaskbrush.blend

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-25 08:02, hash: `4f363283eb` Broken: version: 2.79 (sub 7), branch: blender2.7, commit date: 2019-06-27 10:41, hash: e045fe53f1b0, type: Release ![9693237.jpg](https://archive.blender.org/developer/F7630214/9693237.jpg) **Short description of error** Mask brush in 2D paint editor just painting white, but not masking at all. May be I am wrong, but it not documented at all, and there is question on BlenderArtists since 2015, without answer. https://blenderartists.org/t/how-mask-brush-works-in-texture-painting/657764 So it seems nobody know what is it for, how it work, but it is inside 2.80 now. **Exact steps for others to reproduce the error** Try to use it by yourself [2dmaskbrush.blend](https://archive.blender.org/developer/F7630217/2dmaskbrush.blend)

Added subscriber: @Vyach

Added subscriber: @Vyach

Added subscriber: @zeauro

Added subscriber: @zeauro

You could have wait at least 2 days before coming to conclusion that nobody knows how to use it.

That is an UI inconsistency. The brush was made to be used in Texture Paint mode in 3D Viewport.
And brushes created for texture paint mode are reused for image painting into Image Editor.

In sculpt mode, mask data is stored on vertices of mesh.
But in texture paint mode, data are pixels. So, it is stored into a Stencil image applied on mesh by using UVmapping.

So, in 3D View, using Mask Brush corresponds to painting an UVmapped BW image that is used to annihilate effects of regular brushes.
But, in Image Editor, there is no general mask. You can use Mask Brusk as a white brush to quickly paint a Stencil Image for 3DView in Image Editor.
But it is not a mask for a 2D Editor. There are vector masks for compositing nodes. But no mask for painting into Image Editor.

It is less cumbersome to open Image menu and press Edit Externally item to launch your favorite 2D editing software than trying to use Blender masks to paint an image.

You could have wait at least 2 days before coming to conclusion that nobody knows how to use it. That is an UI inconsistency. The brush was made to be used in Texture Paint mode in 3D Viewport. And brushes created for texture paint mode are reused for image painting into Image Editor. In sculpt mode, mask data is stored on vertices of mesh. But in texture paint mode, data are pixels. So, it is stored into a Stencil image applied on mesh by using UVmapping. So, in 3D View, using Mask Brush corresponds to painting an UVmapped BW image that is used to annihilate effects of regular brushes. But, in Image Editor, there is no general mask. You can use Mask Brusk as a white brush to quickly paint a Stencil Image for 3DView in Image Editor. But it is not a mask for a 2D Editor. There are vector masks for compositing nodes. But no mask for painting into Image Editor. It is less cumbersome to open Image menu and press Edit Externally item to launch your favorite 2D editing software than trying to use Blender masks to paint an image.

@zeauro first question was asked in 2015. It is little more than 2 days

External software is good, but I need to export UV separately, than import it as another layer to my file.
Than hide it and save image, and save layered copy. A bit bumpy workflow.

As far as mask brush not working as mask, it should be removed (or fixed to proper behavior).

@zeauro first question was asked in 2015. It is little more than 2 days External software is good, but I need to export UV separately, than import it as another layer to my file. Than hide it and save image, and save layered copy. A bit bumpy workflow. As far as mask brush not working as mask, it should be removed (or fixed to proper behavior).
Member

Added subscribers: @WilliamReynish, @JacquesLucke

Added subscribers: @WilliamReynish, @JacquesLucke
Member

I agree, the mask brush should not be displayed or behave differently in the image editor.

@WilliamReynish Can the mask brush just be removed from there or are there workflows where it is required to exist in the image editor?

I agree, the mask brush should not be displayed or behave differently in the image editor. @WilliamReynish Can the mask brush just be removed from there or are there workflows where it is required to exist in the image editor?

@JacquesLucke
I hope, 2D masking will be implemented too. It is very common tool.

@JacquesLucke I hope, 2D masking will be implemented too. It is very common tool.

Added subscriber: @jenkm

Added subscriber: @jenkm
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Jeroen Bakker self-assigned this 2020-01-10 14:58:27 +01:00
Member

The mask tool reacts on the set texture mask. the paint tool ignores the texture mask. It is hard to determine if this is a feature request, user support. But will close this issue for now.

The mask tool reacts on the set texture mask. the paint tool ignores the texture mask. It is hard to determine if this is a feature request, user support. But will close this issue for now.
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Reference: blender/blender#67763
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