Crash when undo a loop cut #67902
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Reference: blender/blender#67902
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 750/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash:
507ffee6e1
Short description of error
I was working on Blender and it crashed when I undoed a Loop Cut. I've tried to recreate the bug on a default file but I coudn't, so I deleated everything on the scene and left just a square.
Exact steps for others to reproduce the error
loop.blend
It happens randomly, just do a loop cut and undo it. Some times it happens on the first try, but I also get it with 30 tries.
Debug output:
blender_debug_output.txt
I don't know if it's related to #67454 , but it just happens with Loop Cut, I tried the same with Extrude and Bevel and it didn't crash.
Added subscriber: @danilolc
#69568 was marked as duplicate of this issue
This issue was referenced by
3566b81c8b
Added subscriber: @MarcinTwarowski
Can confirm. It doesn't happen when I use ctrl+r. Only when I use loop cut tool from the shelf.
blender_system_info.txt
blender_debug_output.txt
System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash:
507ffee6e1
Added subscriber: @lichtwerk
Unable to reproduce here (
db0782e946
, linux 5.1.16-300.fc30.x86_64, nvidia 970m 430.26 drivers)Just tested on 2.81 (sub 0), branch: master, commit date: 2019-07-29 20:43, hash:
1178046ed2
The problem is still there. Crash seems to happen only (or at least a lot more often) in wireframe mode.
blender_debug_output.txt
Added subscriber: @RalfDietrich
Can confirm. Happens too with 2.81 (See Video)
2019-07-30 12-27-17- Blender crash loopcut undo.mov
Well, I cant get it to crash, but maybe someone on windows can?
I posted a proof here just a few minutes ago as a video
Ok, hammered it like a mad man [you have to be quick!] and could get it, too:
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
will return garbage, asserts, tooBLI_assert failed: /blender/source/blender/bmesh/intern/bmesh_mesh.h:103, BM_edge_at_index(), at '(index >= 0) && (index < bm->totedge)'
will check a little more...
Added subscriber: @Sergey
Since this is also fixed by D5343, will assign to @Sergey so he can close this along with the other reports when landing D5343...
Just checked if Bug is still open with nightly build (blender-2.81.0-git.af4dcc6073fa-windows64).
Blender ist still crashing after a few attempts ... so it is NOT fixed yet by D5343
Well, D5343 has not landed yet [is still in review... but I applied the patch and tested...it seems to fix it :) ]
Changed status from 'Open' to: 'Resolved'
Added subscriber: @atarigsyah