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Subdividing surface mismatch
Closed, InvalidPublic


Okay, this seems like a real bug!

When the closed surface is subdivided in edit mode with smoothing factor = 1.0, it seems to look differently comparing to the result of Subdivision Surface modifier.

See the picture:

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.80

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash: rB507ffee6e1f4
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

Sybren A. Stüvel (sybren) changed the task status from Unknown Status to Invalid.Jul 30 2019, 5:31 PM
Sybren A. Stüvel (sybren) claimed this task.

These operations are not supposed to be identical. They could be made so in the future, but this is not the case at the moment.

Closing as "invalid" as this is not a bug, but as designed.