Grease Pencil Noise modifier step is ignored in render #67939

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opened 2019-07-30 15:14:09 +02:00 by Ivan Cappiello · 10 comments
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System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 570 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash: 507ffee6e1
Worked: (optional)

Short description of error
setting noise step to 6 should update the noise value every 6 frame. In render this value is ignored and updated (seemingly interpolated) each frame.

Exact steps for others to reproduce the error
open the attached blend file and play the animation in viewport. The noise on the stroke will be updated correctly. Then render the sequence and look at the result.
test_GP_noise_render.blend

**System Information** Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 570 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash: `507ffee6e1` Worked: (optional) **Short description of error** setting noise step to 6 should update the noise value every 6 frame. In render this value is ignored and updated (seemingly interpolated) each frame. **Exact steps for others to reproduce the error** open the attached blend file and play the animation in viewport. The noise on the stroke will be updated correctly. Then render the sequence and look at the result. [test_GP_noise_render.blend](https://archive.blender.org/developer/F7637601/test_GP_noise_render.blend)
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Added subscriber: @icappiello

Added subscriber: @icappiello
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Added subscriber: @pepe-school-land

Added subscriber: @pepe-school-land
Antonio Vazquez was assigned by Ivan Cappiello 2019-07-30 15:27:01 +02:00

This issue was referenced by 9d7a03ab11

This issue was referenced by 9d7a03ab1177f7227653ec691e10ce328771a4eb

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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@antoniov after applying your patch the interpolation is gone but the noise still behaves very different from viewport and render. In render seems to just pop to the same noise value each step and then pop back to no noise value.
Can you please compare viewport and video render output to check if this is working as intended?

viewport:
testnoiseview.mov

render output:
testnoiserender.mp4

@antoniov after applying your patch the interpolation is gone but the noise still behaves very different from viewport and render. In render seems to just pop to the same noise value each step and then pop back to no noise value. Can you please compare viewport and video render output to check if this is working as intended? viewport: [testnoiseview.mov](https://archive.blender.org/developer/F7639667/testnoiseview.mov) render output: [testnoiserender.mp4](https://archive.blender.org/developer/F7639666/testnoiserender.mp4)

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

It's strange...in my PC is not working equal... I will look again.

It's strange...in my PC is not working equal... I will look again.

I have redesign how the noise random values work in D5393.

I have redesign how the noise random values work in [D5393](https://archive.blender.org/developer/D5393).

This issue was referenced by 80123efc5f

This issue was referenced by 80123efc5fc258ef8b27efba67d6ad2a0efb7edd

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#67939
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