Camera Gizmo - draws when unselected, also flickers #67984
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#67984
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 25.20.100.6373
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Worked: (optional)
Short description of error
After deselecting camera the rectangle part is lighted in yellow and black non-consistently
Exact steps for others to reproduce the error
Start Blender
Select camera
Deselect camera
Added subscriber: @ArthurPholax
Added subscribers: @WilliamReynish, @ideasman42, @lichtwerk
This is the lens gizmo used to manipulate the camera FOV [which seems to stay active on the active object (while the camera is deselected it is still active)]
Seems to be true for all object gizmos [light, wind force, ...]
@ideasman42 , @WilliamReynish : this is by design, right? Or should the gizmo only be active if the object is both
active
andselected
?Camera selection display bugto Camera gizmo bug?Currently those gizmos don't require the object to be selected first. However, perhaps that could make sense in some cases.
In any case, this FOV gizmo should not be flickering like this - it does make it seem unstable or like a bug.
@ideasman42 I guess we need to make the FOV gizmo always draw on top of the rest of the camera?
Camera gizmo bug?to Camera Gizmo - draws when unselected, also flickersnote #68483 (Camera Gizmo - Turning off Focus Distance has no effect) and #57234 (Extended Controls for Camera Gizmo) are related
Currently we don't have a simple way to make the gizmo draw on-top of the camera, without it drawing on-top of everything else.
Since there are likely other cases where we will run into this we could use a shader that applies a dept bias.
Added subscriber: @mano-wii
Changed status from 'Confirmed' to: 'Resolved'
I cannot reproduce the problem in the latest daily build so I believe that the problem has already been solved.
https://builder.blender.org/download/
Gizmo is not displayed when the camera is deselected.
The depth conflict is a known limitation.