Camera Gizmo - draws when unselected, also flickers #67984

Closed
opened 2019-07-31 10:08:07 +02:00 by Arthur · 9 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 25.20.100.6373

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
After deselecting camera the rectangle part is lighted in yellow and black non-consistently

Exact steps for others to reproduce the error
Start Blender
Select camera
Deselect camera

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: Intel(R) HD Graphics 630 Intel 4.5.0 - Build 25.20.100.6373 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** After deselecting camera the rectangle part is lighted in yellow and black non-consistently **Exact steps for others to reproduce the error** Start Blender Select camera Deselect camera
Author

Added subscriber: @ArthurPholax

Added subscriber: @ArthurPholax
Member

Added subscribers: @WilliamReynish, @ideasman42, @lichtwerk

Added subscribers: @WilliamReynish, @ideasman42, @lichtwerk
Member

This is the lens gizmo used to manipulate the camera FOV [which seems to stay active on the active object (while the camera is deselected it is still active)]

Seems to be true for all object gizmos [light, wind force, ...]
@ideasman42 , @WilliamReynish : this is by design, right? Or should the gizmo only be active if the object is both active and selected?

This is the lens gizmo used to manipulate the camera FOV [which seems to stay active on the active object (while the camera is deselected it is still active)] Seems to be true for all object gizmos [light, wind force, ...] @ideasman42 , @WilliamReynish : this is by design, right? Or should the gizmo only be active if the object is both `active` and `selected`?
Philipp Oeser changed title from Camera selection display bug to Camera gizmo bug? 2019-07-31 10:37:33 +02:00
Campbell Barton was assigned by William Reynish 2019-07-31 10:43:16 +02:00

Currently those gizmos don't require the object to be selected first. However, perhaps that could make sense in some cases.

In any case, this FOV gizmo should not be flickering like this - it does make it seem unstable or like a bug.

@ideasman42 I guess we need to make the FOV gizmo always draw on top of the rest of the camera?

Currently those gizmos don't require the object to be selected first. However, perhaps that could make sense in some cases. In any case, this FOV gizmo should not be flickering like this - it does make it seem unstable or like a bug. @ideasman42 I guess we need to make the FOV gizmo always draw on top of the rest of the camera?
Philipp Oeser changed title from Camera gizmo bug? to Camera Gizmo - draws when unselected, also flickers 2019-11-06 22:34:43 +01:00
Member

note #68483 (Camera Gizmo - Turning off Focus Distance has no effect) and #57234 (Extended Controls for Camera Gizmo) are related

note #68483 (Camera Gizmo - Turning off Focus Distance has no effect) and #57234 (Extended Controls for Camera Gizmo) are related
Campbell Barton was unassigned by Philipp Oeser 2019-11-06 22:36:36 +01:00

Currently we don't have a simple way to make the gizmo draw on-top of the camera, without it drawing on-top of everything else.

Since there are likely other cases where we will run into this we could use a shader that applies a dept bias.

Currently we don't have a simple way to make the gizmo draw on-top of the camera, without it drawing on-top of everything else. Since there are likely other cases where we will run into this we could use a shader that applies a dept bias.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Germano Cavalcante self-assigned this 2020-02-04 17:25:03 +01:00

I cannot reproduce the problem in the latest daily build so I believe that the problem has already been solved.
https://builder.blender.org/download/

Gizmo is not displayed when the camera is deselected.
The depth conflict is a known limitation.

I cannot reproduce the problem in the latest daily build so I believe that the problem has already been solved. https://builder.blender.org/download/ Gizmo is not displayed when the camera is deselected. The depth conflict is a known limitation.
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Reference: blender/blender#67984
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