Undo doesn't follow the mouse position on editor anymore? is this by design or a bug? #68065

Closed
opened 2019-08-01 13:28:59 +02:00 by Erick Tukuniata · 7 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.51

Blender Version
Broken: version: 2.81 (sub 0), branch: master, commit date: 2019-08-01 07:35, hash: 502c2c233d
Worked: (optional)

Short description of error
Undo system doesn't follow the mouse position on editor anymore? is this by design or a bug?

Exact steps for others to reproduce the error

  • With Default scene open text editor and sculpt mode
  • sculpt some and go the text editor write something
  • go back the sculpt mode and undo.

In blender 2.79 Blender will, at this point when your cursor is on the sculpt mode editor, undo your sculpt strokes and if you sculpt some thing at the stage and undo, the undo will with be affecting where is your mouse. But in Blender 2.8 the undo system with things to modifier in text editor when your mouse in sculpt mode editor.

Here is in Blender 2.79
2019-08-01_14-02-35.gif

And in Blender 2.80
2019-08-01_14-11-17.gif

Note that the Blender 2.79 behavior is the way to go, since many times you need to write some notes while working on huge and complex project.
In both scene global undo is on.

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.51 **Blender Version** Broken: version: 2.81 (sub 0), branch: master, commit date: 2019-08-01 07:35, hash: `502c2c233d` Worked: (optional) **Short description of error** Undo system doesn't follow the mouse position on editor anymore? is this by design or a bug? **Exact steps for others to reproduce the error** - With Default scene open text editor and sculpt mode - sculpt some and go the text editor write something - go back the sculpt mode and undo. In blender 2.79 Blender will, at this point when your cursor is on the sculpt mode editor, undo your sculpt strokes and if you sculpt some thing at the stage and undo, the undo will with be affecting where is your mouse. But in Blender 2.8 the undo system with things to modifier in text editor when your mouse in sculpt mode editor. Here is in Blender 2.79 ![2019-08-01_14-02-35.gif](https://archive.blender.org/developer/F7641529/2019-08-01_14-02-35.gif) And in Blender 2.80 ![2019-08-01_14-11-17.gif](https://archive.blender.org/developer/F7641531/2019-08-01_14-11-17.gif) Note that the Blender 2.79 behavior is the way to go, since many times you need to write some notes while working on huge and complex project. In both scene global undo is on.

Added subscriber: @ErickNyanduKabongo

Added subscriber: @ErickNyanduKabongo
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Added subscribers: @ideasman42, @lichtwerk

Added subscribers: @ideasman42, @lichtwerk
Campbell Barton was assigned by Philipp Oeser 2019-08-01 13:51:00 +02:00
Member

@ideasman42: mind sharing your wisdom?

@ideasman42: mind sharing your wisdom?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

This is more of a design issue then a bug.

We could for example, skip all text editing undo steps when undoing in the 3D view.

Vice-vercer when undoing in the text editor.

However you could accidentally loose work without realizing it:

  • edit some text.
  • texture paint.
  • edit more text.
  • switch to wireframe display.

By undoing in the text editor you could then loose texture painting without realizing it.


@ErickNyanduKabongo - closing this report since there isn't an obvious improvement to the design that makes this work as you expect, unless we support 2.7x style multiple undo time-lines which can get out of sync, causing other kinds of confusion

This is more of a design issue then a bug. We could for example, skip all text editing undo steps when undoing in the 3D view. Vice-vercer when undoing in the text editor. However you could accidentally loose work without realizing it: - edit some text. - texture paint. - edit more text. - switch to wireframe display. By undoing in the text editor you could then loose texture painting without realizing it. ---- @ErickNyanduKabongo - closing this report since there isn't an obvious improvement to the design that makes this work as you expect, unless we support 2.7x style multiple undo time-lines which can get out of sync, causing other kinds of confusion

@ideasman42 good to know.
My question is who should make the design? What are the requirement for someone to start a design task? What devs want to see in a design task?

@ideasman42 good to know. My question is who should make the design? What are the requirement for someone to start a design task? What devs want to see in a design task?

If you have a suggestion you can post here.

For a larger design task or to get feedback from others you could post on an external site and link it here:

If you have a suggestion you can post here. For a larger design task or to get feedback from others you could post on an external site and link it here: - https://devtalk.blender.org/c/user-feedback - https://blender.community/c/rightclickselect
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Reference: blender/blender#68065
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