EEVEE: Material update does not trigger shadowmap update #68165
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Reference: blender/blender#68165
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Worked: (optional)
Short description of error
Modify procedural does not update real time in view port shading in EEVEE
Exact steps for others to reproduce the error
Just a cookie with procedural noise in front of a point light in EEVEE (remove hdri if it's missing), I could not see changes while modify noise texture, also with viewer
Attached blend file and video
studio-light-v1.blend
studio-procedural-gobo.mp4
Added subscriber: @VuPham
#65598 was marked as duplicate of this issue
Added subscribers: @fclem, @lichtwerk
Can confirm that shadow maps are not updating unless you have
Soft Shadows
enabled.I have simplified the file a bit [removed Add shader, deleted second light, turned off scene world, ...], to show this problem a bit easier:
(this file already has the
Soft Shadows
enabled, so updating the procedural noise will in fact update the shadow maps, but disablingSoft Shadows
will not update shadow maps if you tweak the noise scale for example...)studio-light-v1_phi.blend
@fclem: this can tbe on purpose, right?
View Port Render Shading Does Not Update Procedural Noiseto Eevee shadow maps from Procedural Noise dont update with 'Soft Shadows' disabledAdded subscriber: @Sergey
This is not on purpose.
@Sergey it seems to me the object is not tagged properly but, it really is the material that is being change. Should the update tag go up to the object level?
This is what happens when I update the material if I run
--debug-depsgraph
:Eevee shadow maps from Procedural Noise dont update with 'Soft Shadows' disabledto EEVEE: Material update does not trigger shadowmap updateAdded subscribers: @you.le, @Firepal, @tombambadil