Render view hangs on "Initializing" when UV editor(s) or 3D viewport(s) are on separate displays. Intel Iris Plus Graphics 655 #68245

Closed
opened 2019-08-05 06:21:19 +02:00 by Benjaimin Roberts · 15 comments

System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) Iris(TM) Plus Graphics 655 Intel Inc. 4.1 INTEL-12.10.12

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
When a 3D viewport/UV editor are on separate screens, the render view will hang on "Initializing," and doesn't not recover until all UV editors and 3D viewports are on the same screen.
Upon moving the editors to the same screen (or closing them), then switching from rendered view to another view, and back to rendered view, the scene begins to render.

Exact steps for others to reproduce the error
[Notes: This works with the startup file, has not been tested with GPU, and am using a thunderbolt 3 to HDMI adapter to the second display]
Open any project, add a new window, put one window on one monitor with another window on the other, ensure that both windows have either the UV editor or 3D viewport (one must have the 3D viewport to enable rendered view on), switch to cycles, and enable rendered view on either of the two monitors.

**System Information** Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: Intel(R) Iris(TM) Plus Graphics 655 Intel Inc. 4.1 INTEL-12.10.12 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** When a 3D viewport/UV editor are on separate screens, the render view will hang on "Initializing," and doesn't not recover until all UV editors and 3D viewports are on the same screen. Upon moving the editors to the same screen (or closing them), then switching from rendered view to another view, and back to rendered view, the scene begins to render. **Exact steps for others to reproduce the error** [Notes: This works with the startup file, has **not** been tested with GPU, and am using a thunderbolt 3 to HDMI adapter to the second display] Open any project, add a new window, put one window on one monitor with another window on the other, ensure that both windows have either the UV editor or 3D viewport (one must have the 3D viewport to enable rendered view on), switch to cycles, and enable rendered view on either of the two monitors.

Added subscriber: @Preposterous

Added subscriber: @Preposterous

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I tested with the laptop monitor plus TV monitor.
I put UV + View3d + Cycles + render mode on both.
I could not reproduce :\

System Information
Operating system: Windows-10-10.0.18941 64 Bits
renderer: 'Intel(R) HD Graphics 4000'
version: '4.0.0 - Build 10.18.10.5069'

I tested with the laptop monitor plus TV monitor. I put UV + View3d + Cycles + render mode on both. I could not reproduce :\ **System Information** Operating system: Windows-10-10.0.18941 64 Bits renderer: 'Intel(R) HD Graphics 4000' version: '4.0.0 - Build 10.18.10.5069'

I have since tried this on an iMac (adapting thunderbolt 1 or 2 to VGA), in attempt to recreate the issue, and it seems to have worked.
Additionally, I have tried using the same laptop to AirPlay to the same second screen as in the original problem, and it still hangs on "Initializing."

Tested iMac's System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 780M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-12.0.24 355.11.10.50.10.103

I have since tried this on an iMac (adapting thunderbolt 1 or 2 to VGA), in attempt to recreate the issue, and it seems to have worked. Additionally, I have tried using the same laptop to AirPlay to the same second screen as in the original problem, and it still hangs on "Initializing." **Tested iMac's System Information** Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: NVIDIA GeForce GTX 780M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-12.0.24 355.11.10.50.10.103
Member

Added subscriber: @EitanSomething

Added subscriber: @EitanSomething
Member

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Member

Is this still an issue with 2.83?

Is this still an issue with 2.83?
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

#76350 (unable to use the workspace tabs or menus if rendering onto a second monitor)

#76350 (unable to use the workspace tabs or menus if rendering onto a second monitor)
Member

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Richard Antalik changed title from Render view hangs on "Initializing" when UV editor(s) or 3D viewport(s) are on separate displays. to Render view hangs on "Initializing" when UV editor(s) or 3D viewport(s) are on separate displays. Intel Iris Plus Graphics 655 2020-11-25 15:52:16 +01:00

Added subscriber: @iss

Added subscriber: @iss

@ PreposterousPixel I am updating old reports so they are more searchable, and I want to ask if this is still issue for you, since a lot of time has passed, it is possible this has been resolved.

@ PreposterousPixel I am updating old reports so they are more searchable, and I want to ask if this is still issue for you, since a lot of time has passed, it is possible this has been resolved.

Thanks for updating it a bit, and fortunately some previous version of Blender has fixed the issue (as of 2.91, have not tested older versions).

Thanks for updating it a bit, and fortunately some previous version of Blender has fixed the issue (as of 2.91, have not tested older versions).

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
Germano Cavalcante self-assigned this 2020-11-25 22:01:07 +01:00

This is good news :)
I am closing as resolved then.
If the problem creep up again, feel free to open a fresh report (since it is more convenient to keep track of newer reports).

This is good news :) I am closing as resolved then. If the problem creep up again, feel free to open a fresh report (since it is more convenient to keep track of newer reports).
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Reference: blender/blender#68245
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