Blender Eevee Crash, radeonsi/si_descriptors.c #68351

Closed
opened 2019-08-07 08:24:50 +02:00 by Antonio Noack · 5 comments

System Information
Operating system: Linux Mint, Cinnamon 19.1
RAM: 16 GB
Graphics card: RX 580 8GB ( not usable for rendering sadly :( )

Blender Version
Broken: v 2.80
Worked: 2.79b, date: 2018-03-22 14:10, f4dc9f9d68

Short description of error
Blender crashes when trying to render with Eevee, sometimes similar:
once it crashed after the rendering of one image worked, when I set the render samples (not the viewport ones) while not rendering from 64 to 512

Rendering in Cycles works fine.

The log is:
Read prefs: /home/antonio/.config/blender/2.80/config/userpref.blend
found bundled python: /home/antonio/Blender 2.80/2.80/python
Read blend: /home/antonio/Documents/Blender/rohre.blend
blender: ../src/gallium/drivers/radeonsi/si_descriptors.c:1507: si_desc_reset_buffer_offset: Assertion `old_buf_va <= old_desc_va' failed.
Aborted

Exact steps for others to reproduce the error

  • use the default model
  • switch to Eevee, if not present
  • press F12.
**System Information** Operating system: Linux Mint, Cinnamon 19.1 RAM: 16 GB Graphics card: RX 580 8GB ( not usable for rendering sadly :( ) **Blender Version** Broken: v 2.80 Worked: 2.79b, date: 2018-03-22 14:10, f4dc9f9d68b **Short description of error** Blender crashes when trying to render with Eevee, sometimes similar: once it crashed after the rendering of one image worked, when I set the render samples (not the viewport ones) while not rendering from 64 to 512 Rendering in Cycles works fine. The log is: Read prefs: /home/antonio/.config/blender/2.80/config/userpref.blend found bundled python: /home/antonio/Blender 2.80/2.80/python Read blend: /home/antonio/Documents/Blender/rohre.blend blender: ../src/gallium/drivers/radeonsi/si_descriptors.c:1507: si_desc_reset_buffer_offset: Assertion `old_buf_va <= old_desc_va' failed. Aborted **Exact steps for others to reproduce the error** - use the default model - switch to Eevee, if not present - press F12.
Author

Added subscriber: @ANNO

Added subscriber: @ANNO
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

Hi @ANNO

It crashes inside your graphics driver. It is unclear to us which version of the driver you are using. Please check if you have installed the latest driver and provide us with the system-info.txt from Help -> Save System Info perhaps it gives some more information why your graphic driver is failing.

Hi @ANNO It crashes inside your graphics driver. It is unclear to us which version of the driver you are using. Please check if you have installed the latest driver and provide us with the `system-info.txt` from `Help -> Save System Info` perhaps it gives some more information why your graphic driver is failing.
Author

At least from the packet manager, everything is up-to-date.

Here is my system-info.txt:


Blender 2.80 (sub 75) System Information


Blender:


version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449, type: Release
build date: 2019-07-29, 17:17:04
platform: Linux
binary path: '/home/antonio/Blender 2.80/blender'
build cflags: -Wall -Wcast-align -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wnonnull -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -fuse-ld=gold -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -msse2
build cxxflags: -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Werror=implicit-function-declaration -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wuninitialized -Wundef -Wmissing-declarations -fuse-ld=gold -std=c++11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -msse2
build linkflags: -Wl,--version-script='/home/sources/blender-release/source/creator/blender.map'
build system: CMake

Python:


version: 3.7.0 (default, Jun 26 2019, 19:11:54)
[GCC 6.3.1 20170216 (Red Hat 6.3.1-3)]
paths:
'/home/antonio/Blender 2.80/2.80/scripts/addons_contrib'
'/home/antonio/Blender 2.80/2.80/scripts/addons'
'/home/antonio/Blender 2.80/2.80/scripts/startup'
'/home/antonio/Blender 2.80/2.80/scripts/modules'
'/home/antonio/Blender 2.80/2.80/python/lib/python37.zip'
'/home/antonio/Blender 2.80/2.80/python/lib/python3.7'
'/home/antonio/Blender 2.80/2.80/python/lib/python3.7/lib-dynload'
'/home/antonio/Blender 2.80/2.80/python/lib/python3.7/site-packages'
'/home/antonio/Blender 2.80/2.80/scripts/freestyle/modules'
'/home/antonio/Blender 2.80/2.80/scripts/addons/modules'
'/home/antonio/.config/blender/2.80/scripts/addons/modules'

Python (External Binary):


binary path: '/home/antonio/Blender 2.80/2.80/python/bin/python3.7m'
version: Python 3.7.0

Directories:


scripts:
'/home/antonio/Blender 2.80/2.80/scripts/modules'
'/home/antonio/Blender 2.80/2.80/scripts'
user scripts: '/home/antonio/.config/blender/2.80/scripts'
pref scripts: None
datafiles: '/home/antonio/.config/blender/2.80/datafiles/'
config: '/home/antonio/.config/blender/2.80/config/'
scripts : '/home/antonio/.config/blender/2.80/scripts/'
autosave: '/home/antonio/.config/blender/2.80/autosave/'
tempdir: '/tmp/blender_xRb9VZ/'

FFmpeg:


avcodec: '58, 18, 100'
avdevice: '58, 3, 100'
avformat: '58, 12, 100'
avutil: '56, 14, 100'
swscale: ' 5, 1, 100'

SDL:


Version: 2.0.8
Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)

Other Libraries:


OpenColorIO: 1, 1, 0
OpenImageIO: 1, 8, 13
OpenShadingLanguage: 1, 9, 9
OpenSubdiv: 0, 0, 0
OpenVDB: 5, 1, 0
Alembic: 1, 7, 8

OpenGL:


renderer: 'Radeon RX 580 Series (POLARIS10, DRM 3.23.0, 4.15.0-55-generic, LLVM 8.0.0)'
vendor: 'X.Org'
version: '4.5 (Core Profile) Mesa 19.0.2'
extensions:
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_gpu_shader_int64
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_sparse_buffer
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map_array
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ATI_blend_equation_separate
GL_ATI_meminfo
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_blend_equation_separate
GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_shader_integer_mix
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_mirror_clamp
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_NVX_gpu_memory_info
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_packed_depth_stencil
GL_NV_texture_barrier
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_S3_s3tc

Implementation Dependent OpenGL Limits:


Maximum DrawElements Vertices: 3000
Maximum DrawElements Indices: 3000

GLSL:
Maximum Varying Floats: 128
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 16384
Maximum Fragment Uniform Components: 16384
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Cycles:


CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

OpenCL device capabilities:
No OpenCL platforms found

Enabled add-ons:


io_scene_fbx (version: (4, 14, 14), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_scene_fbx/init.py)
io_anim_bvh (version: (1, 0, 0), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_anim_bvh/init.py)
io_mesh_ply (version: (1, 0, 0), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_mesh_ply/init.py)
io_scene_obj (version: (3, 5, 9), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_scene_obj/init.py)
io_scene_x3d (version: (2, 2, 1), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_scene_x3d/init.py)
io_mesh_stl (version: (1, 1, 3), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_mesh_stl/init.py)
io_mesh_uv_layout (version: (1, 1, 1), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_mesh_uv_layout/init.py)
io_curve_svg (version: UNKNOWN, path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_curve_svg/init.py)
cycles (version: UNKNOWN, path: /home/antonio/Blender 2.80/2.80/scripts/addons/cycles/init.py)
io_scene_gltf2 (version: (0, 9, 36), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_scene_gltf2/init.py)

At least from the packet manager, everything is up-to-date. Here is my system-info.txt: **** # Blender 2.80 (sub 75) System Information **** Blender: **** version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f54494e, type: Release build date: 2019-07-29, 17:17:04 platform: Linux binary path: '/home/antonio/Blender 2.80/blender' build cflags: -Wall -Wcast-align -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wnonnull -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -fuse-ld=gold -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -msse2 build cxxflags: -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Werror=implicit-function-declaration -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wuninitialized -Wundef -Wmissing-declarations -fuse-ld=gold -std=c++11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -msse2 build linkflags: -Wl,--version-script='/home/sources/blender-release/source/creator/blender.map' build system: CMake Python: **** version: 3.7.0 (default, Jun 26 2019, 19:11:54) [GCC 6.3.1 20170216 (Red Hat 6.3.1-3)] paths: '/home/antonio/Blender 2.80/2.80/scripts/addons_contrib' '/home/antonio/Blender 2.80/2.80/scripts/addons' '/home/antonio/Blender 2.80/2.80/scripts/startup' '/home/antonio/Blender 2.80/2.80/scripts/modules' '/home/antonio/Blender 2.80/2.80/python/lib/python37.zip' '/home/antonio/Blender 2.80/2.80/python/lib/python3.7' '/home/antonio/Blender 2.80/2.80/python/lib/python3.7/lib-dynload' '/home/antonio/Blender 2.80/2.80/python/lib/python3.7/site-packages' '/home/antonio/Blender 2.80/2.80/scripts/freestyle/modules' '/home/antonio/Blender 2.80/2.80/scripts/addons/modules' '/home/antonio/.config/blender/2.80/scripts/addons/modules' Python (External Binary): **** binary path: '/home/antonio/Blender 2.80/2.80/python/bin/python3.7m' version: Python 3.7.0 Directories: **** scripts: '/home/antonio/Blender 2.80/2.80/scripts/modules' '/home/antonio/Blender 2.80/2.80/scripts' user scripts: '/home/antonio/.config/blender/2.80/scripts' pref scripts: None datafiles: '/home/antonio/.config/blender/2.80/datafiles/' config: '/home/antonio/.config/blender/2.80/config/' scripts : '/home/antonio/.config/blender/2.80/scripts/' autosave: '/home/antonio/.config/blender/2.80/autosave/' tempdir: '/tmp/blender_xRb9VZ/' FFmpeg: **** avcodec: '58, 18, 100' avdevice: '58, 3, 100' avformat: '58, 12, 100' avutil: '56, 14, 100' swscale: ' 5, 1, 100' SDL: **** Version: 2.0.8 Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON) Other Libraries: **** OpenColorIO: 1, 1, 0 OpenImageIO: 1, 8, 13 OpenShadingLanguage: 1, 9, 9 OpenSubdiv: 0, 0, 0 OpenVDB: 5, 1, 0 Alembic: 1, 7, 8 OpenGL: **** renderer: 'Radeon RX 580 Series (POLARIS10, DRM 3.23.0, 4.15.0-55-generic, LLVM 8.0.0)' vendor: 'X.Org' version: '4.5 (Core Profile) Mesa 19.0.2' extensions: GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc Implementation Dependent OpenGL Limits: **** Maximum DrawElements Vertices: 3000 Maximum DrawElements Indices: 3000 GLSL: Maximum Varying Floats: 128 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 16384 Maximum Fragment Uniform Components: 16384 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles: **** CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 OpenCL device capabilities: No OpenCL platforms found Enabled add-ons: **** io_scene_fbx (version: (4, 14, 14), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_scene_fbx/__init__.py) io_anim_bvh (version: (1, 0, 0), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_anim_bvh/__init__.py) io_mesh_ply (version: (1, 0, 0), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_mesh_ply/__init__.py) io_scene_obj (version: (3, 5, 9), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_scene_obj/__init__.py) io_scene_x3d (version: (2, 2, 1), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_scene_x3d/__init__.py) io_mesh_stl (version: (1, 1, 3), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_mesh_stl/__init__.py) io_mesh_uv_layout (version: (1, 1, 1), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_mesh_uv_layout/__init__.py) io_curve_svg (version: UNKNOWN, path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_curve_svg/__init__.py) cycles (version: UNKNOWN, path: /home/antonio/Blender 2.80/2.80/scripts/addons/cycles/__init__.py) io_scene_gltf2 (version: (0, 9, 36), path: /home/antonio/Blender 2.80/2.80/scripts/addons/io_scene_gltf2/__init__.py)

Closed as duplicate of #61093

Closed as duplicate of #61093
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Reference: blender/blender#68351
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