Unable to change any Collision input value after it has been keyframed #68396
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Reference: blender/blender#68396
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System Information
Operating system: Linux Mint 19.2 XFCE
Graphics card: Nvidia GTX-970
Blender Version
Broken: 2.80 + 2.81 alpha (blender-2.81-5e77fb24822b-linux-glibc217-x86_64)
Worked: 2.79
Short description of error
After a keyframe is inserted for any of the input fields in the Collision panel, that field's value can not be changed. Attempting to do so results in the value immediately reverting to the keyframed value.
Exact steps for others to reproduce the error
Select default cube. Add Collision physics. In Collision Physics - Particle section, insert a keyframe for any of the input fields, for example the Permeability value. Try to change the permeability value. It will immediately revert to the keyframed value.
This bug applies to every input field in the Collision panel. After any of the Collision inputs is keyframed it can not be changed. This means that it is impossible to animate the Collision properties via the Collision panel directly.
As a workaround, it is possible to add keyframes (using the same input value) at the required points on the timeline, and then edit each keyframe's value in the graph editor.
system-info.txt
Permeability-2019-08-08_11.46.36.mp4
Added subscriber: @Philstix
Unable to change Collision object Particle Permeability after keyframe insertedto Unable to change any Collision input value after it has been keyframedAdded subscriber: @Mets
I encountered a similar problem today, but with bones. However, when I save and reload the file it seems to go away for a while. I don't know if it's the same issue, and I don't know what triggers it.
Are you able to attach a .blend file where the issue is present when opening it? Or are you in the same situation, where it fixes itself on reload?
@ Demeter Dzadik (Mets)
In my case the problem persists when the file is saved and reloaded in Blender 2.80..
I have attached a .blend file as requested.
2019-08-09_07-07-15.blend
Yep, can reproduce.
I was wrong earlier when I thought I couldn't reproduce this with bones. I was just an idiot and I was in object mode instead of pose mode.
In the attached blend file, the bone cannot be moved. I think it's the same bug, but maybe not.
why_wont_this_move.blend
This issue was referenced by
bb69e62710
Added subscribers: @Sergey, @lichtwerk
Stumbled over this one again, dare setting this to High prio [since it really breaks animating here? -- correct me if I am wrong and set this back to low prio if this is particle EOL thingie...]
@Sergey: is
ID_RECALC_ANIMATION
really needed inrna_CollisionSettings_update
?P1144: #68396 snippet
Don't think it's needed. Sounds strange to me.
Tried looking up history of that line?
79312c1912
ID_RECALC_TRANSFORM
|ID_RECALC_GEOMETRY
|ID_RECALC_ANIMATION
f90a2123ee
OB_RECALC_OB
|OB_RECALC_DATA
|OB_RECALC_TIME
faf1c9a4bb
OB_RECALC_ALL
7df35db1b1
OB_RECALC
(most suspicious was from
OB_RECALC
-->OB_RECALC_ALL
, but that commit was very selective when choosing to not doOB_RECALC_ALL
, doing less was only done a couple of occasions...)Rename from
OB_RECALC
toOB_RECALC_ALL
actually seems fine to me. Is more specious to haveOB_RECALC_TIME
added explicitly.Thing here is that
OB_RECALC_TIME
was more like "please update my animation if the animation datablock is tagged for update". Now it's more like "update animation of this datablock".So from this point of view
seems correct to me.
Even if there is some missing update it's definitely not a part of
ID_RECALC_GEOMETRY
.Made this a real Diff (for bureaucratic reasons), see D6113
Changed status from 'Open' to: 'Resolved'