Outliner, Visibility filter toggle doesn't show controls for armature bones to hide/unhide #68429

Closed
opened 2019-08-08 22:57:12 +02:00 by xDShot · 7 comments

System Information
Operating system: Linux-5.2.6-arch1-1-ARCH-x86_64-with-arch 64 Bits
Graphics card: Radeon RX 550 Series (POLARIS11, DRM 3.32.0, 5.2.6-arch1-1-ARCH, LLVM 8.0.1) X.Org 4.5 (Core Profile) Mesa 19.1.4

Blender Version
Broken: version: 2.80 (sub 75), branch: makepkg, commit date: 2019-07-29 14:47, hash: f6cb5f5449 Arch Linux package
Worked: 2.79b

Short description of error
In outliner, enabling visibilty toggles only adds blank space near armature bones where I think there supposed to be a visibility toggles.

Exact steps for others to reproduce the error
See attached GIF:
Peek 2019-08-08 23-50.gif

**System Information** Operating system: Linux-5.2.6-arch1-1-ARCH-x86_64-with-arch 64 Bits Graphics card: Radeon RX 550 Series (POLARIS11, DRM 3.32.0, 5.2.6-arch1-1-ARCH, LLVM 8.0.1) X.Org 4.5 (Core Profile) Mesa 19.1.4 **Blender Version** Broken: version: 2.80 (sub 75), branch: makepkg, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Arch Linux package Worked: 2.79b **Short description of error** In outliner, enabling visibilty toggles only adds blank space near armature bones where I think there supposed to be a visibility toggles. **Exact steps for others to reproduce the error** See attached GIF: ![Peek 2019-08-08 23-50.gif](https://archive.blender.org/developer/F7655011/Peek_2019-08-08_23-50.gif)
Author

Added subscriber: @xdshot

Added subscriber: @xdshot

Added subscribers: @natecraddock, @WilliamReynish

Added subscribers: @natecraddock, @WilliamReynish

The behaviour hasn't changed between 2.7x and 2.80. However, it's certainly quite confusing:

Screen Shot 2019-08-09 at 09.50.29.png

Armature bones use a different flag what isn't per view layer - you must enable the Disable in Viewports toggle, which is equivalent to the old Hide toggle. But it still uses the eye icon.

@Zachman I guess it the bone toggles are using the wrong icons here at the very least. Also there's a missing depsgraph update when toggling this.

Ideally, you could change the Hide flag also for bones, and also be able to do it from any mode - would be good to simplify this.

The behaviour hasn't changed between 2.7x and 2.80. However, it's certainly quite confusing: ![Screen Shot 2019-08-09 at 09.50.29.png](https://archive.blender.org/developer/F7655789/Screen_Shot_2019-08-09_at_09.50.29.png) Armature bones use a different flag what isn't per view layer - you must enable the Disable in Viewports toggle, which is equivalent to the old Hide toggle. But it still uses the eye icon. @Zachman I guess it the bone toggles are using the wrong icons here at the very least. Also there's a missing depsgraph update when toggling this. Ideally, you *could* change the Hide flag also for bones, and also be able to do it from any mode - would be good to simplify this.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Nathan Craddock was assigned by Philipp Oeser 2019-08-09 11:19:10 +02:00
Member

#68444 is the issue about the dependency graph update [was also stumbling over the icon/column issue there...]

Since these are so closely related, will assign @Zachman to both (feel free to throw back if this is not for you though...)

#68444 is the issue about the dependency graph update [was also stumbling over the icon/column issue there...] Since these are so closely related, will assign @Zachman to both (feel free to throw back if this is not for you though...)

This issue was referenced by 55c626770e

This issue was referenced by 55c626770e4bd416f37a6211ff5f6d20183db307

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#68429
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