Hidden polygon Edit mode are hidden in Object level #68715
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Reference: blender/blender#68715
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36
Blender Version
Broken: version: 2.81 (sub 2), branch: master, commit date: 2019-08-15 21:07, hash:
9dab57a9f8
Worked: (optional)
Short description of error
Hidden polygon are hidden in Object level as well 2019-08-16_06-40-45.mp4
Exact steps for others to reproduce the error
I select polygon and hide it and go to Object level this hidden polygon are displayed as well.
Added subscriber: @emilsvfx
#68718 was marked as duplicate of this issue
Hidden polygon are hidden in Object levelto Hidden polygon Edit mode are hidden in Object levelAdded subscriber: @lichtwerk
Can confirm, bisecting...
Added subscriber: @fclem
caused by
9c010c44f4
, think this deserves to be at "High"?@fclem: could you check?
Added subscriber: @pafurijaz-4
Added subscriber: @Mets
This sounds like it would be useful in some workflows, lol.
Added subscriber: @Likkez-2
PLEASE LEAVE THIS IN!!! Its soooo annoying to hide anything for object mode. The only other option is Mask modifier and that thing is super slow to set up. I would really love to have this as a shading option in the panel somewhere.
Added subscriber: @TheOldBen
If it has no performance drawbacks, this bug could be a great feature, pretty much rendering the Mask Modifier unnecessary.
Sorry guys but the patch was not intended to change the behavior. This is a bug. If you have a feature request do it on Right Click select.
My personal opinion on the subject; adding an option to do this kind of behavior is not great as it add an option to do something that is already doable via the mask modifier, and which is way more flexible.
This issue was referenced by
ecc3b033a7
Changed status from 'Open' to: 'Resolved'
Yea, setting up mask modifier while you are in the middle of modeling is sure a user friendly experience...
Removed subscriber: @TheOldBen