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Textures applied wrong after reopening saved blender file (eevee rendered and lookdev mode)
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Description

System Information
Operating system: Win 7x64
Graphics card: GTX 1070

Blender Version
Broken: blender-2.81.0-git.9dab57a9f829-windows64
Worked: blender-2.81.0-git.b3c3c835609e-windows64

Short description of error
After reopening saved blender file textures applied wrong (last material in stack applied to everything) untill enter in object edit mode

Exact steps for others to reproduce the error
Apply two material with different textures to object
Turn on solid mode vieport shading
Save and reopen file
Turn on lookdev or rendered vieport shading

Event Timeline

Germano Cavalcante (mano-wii) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.

Confirmed with the attached file.
If I enter edit mode the textures are corrected.
@Clément Foucault (fclem), any idea what might be going on?