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Invalid (pink) shader when using wireframe node [ Eevee ]
Closed, ResolvedPublic

Description

System Information
Operating system: MacOS 10.15 Beta (19A526h)
Graphics card: Radeon Pro 560

Blender Version
Broken: 2.81, 2019-08-19, 10001d909905
Broken: 2.80, 2019-07-29, f6cb5f54494e

Short description of error
When using wireframe input node shader becomes invalid (pink) when using Eevee. I think this is a MacOS specific issue given that a user with exactly the save version of Blender was not able to replicate this on Windows.

Exact steps for others to reproduce the error
Switch to Eevee renderer.
Create a shader which uses the "Wireframe" node. A shader that I have found to definitely be broken is this:

.
Try to view an object with that shader in either Look dev (
) or Rendered (
). I have only found the shader to work when using Cycles.

Event Timeline

Does not reproduce on Ubuntu Linux with Blender-2.81 rB77f01748e717

Operating System: Ubuntu 19.04 x86-64
CPU: Intel i5-6500
GPU: NVIDIA GTX 960

I think that just confirms it is a MacOS issue as neither windows nor Linux users have been able to reproduce this...

I have the same issue on Windows 10 with Blender 2.8 and 2.81 (commit date: 2019-08-28 03:44).


The error message in the system console is:

"GPUShader: linking error:
Type mismatch: Type of gl_ClipDistance different between shaders.
Out of resource error."

See attached the system-info regarding to the Windows 10 laptop I'm using.
Later today I'll confirm if it is happening on my Linux OS laptop as well.

@Juliano Bianchini (jbianchini) just to notice you, your laptop use an antique intel drivers, you can try to solve your issue updating UHD 620 drivers from [[ https://downloadcenter.intel.com/search?keyword=UHD+620 | here ]] As you can see latest version is 26.20.100.7000, you use 23.20.16.5018

Thank You

all work as expected on linux Blender 2.80 f6cb5f54494e (Stable) AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 435.17 and Blender 2.81 f88022b96f3a

@dark999 (dark999) I have updated the drivers and it's not working yet. Thank you for the tip!
By the way, I've done a general update on the drivers.

For your information, It's working fine on my laptop with Linux OS. The issue is related only to the laptop with Windows 10.
See attached the new system-info file.

I am having a similar issue on windows 10x64 with UHD 620 graphics. I've tried Blender 2.80, latest 2.81 nightly and latest 2.82 nightly on a dell inspiron with latest drivers installed.

@Dimitar Pouchnikov (dimitarsp), that's most likely a different underlying issue. You can create a new report, and be sure to check you have the latest graphics drivers and attach any errors printed in the console (opened with Window > Show Console).