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Mesh support mirror (symmetry) on all axes
Confirmed, NormalPublicTO DO


Currently symmetry is hard coded to X axis in many places.

Symmetry on any other axis isn't possible, this task proposes to support symmetry on all 3 axis.

This impacts:

  • Transform
  • Weight Pain (see T65872 for why sculpt symmetry isn't appropriate).
  • Edit mode smooth.
  • Particle editing.
  • Armature/Rigging (need to look into this)

Event Timeline

Campbell Barton (campbellbarton) renamed this task from Support mirror (symmetry) on all axes to Mesh support mirror (symmetry) on all axes.Aug 20 2019, 11:08 PM
Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to Normal.Aug 21 2019, 9:42 AM

Weight Paint

As far as I can tell, the Symmetry options in Weight Paint mode work perfectly on all axes. It even has radial symmetry, which also appears to work. The old X-Mirror option seems redundant, although I'm not so sure about Topology Mirror.

does this task also affects the mirror vertex groups in the mirror modifier? or is that a completely independent topic?

Way awarded a token.Sep 12 2019, 6:12 PM