New Denoising feature in compositor is killing details #69015

Closed
opened 2019-08-21 23:21:37 +02:00 by BlackCloud · 9 comments

I think this is just how denoiser works and we have to deal with it but maybe it is actually a Bug so here we are.

System Information
Operating system: Ubuntu 18.04

Blender Version
Broken: 2.81 daba3e871f and f2cab8267f

When using Blender denoise node in the compositor it kill the details like this (zoom in) original.png this is an original image, after denoise node is applied it looks like this denoised.png
Notice that all carbon fiber details are gone and I have single color surface instead, I tried using outputs from Denoise pass and also enabling only Diffuse color and Normal outputs and it gives same results even if I only plug in noisy image.

Here is the .blend file testfile.blend
(Note that I wouldn't use denoiser because of these parts but because some others that I removed from file in order to shrink down file size) and there is HDRI packed but I don't know if I did it properly so here is link to it if that matters https:*hdrihaven.com/hdri/?h=mall_parking_lot

I think this is just how denoiser works and we have to deal with it but maybe it is actually a Bug so here we are. **System Information** Operating system: Ubuntu 18.04 **Blender Version** Broken: 2.81 daba3e871ff5 and f2cab8267f22 When using Blender denoise node in the compositor it kill the details like this (zoom in) ![original.png](https://archive.blender.org/developer/F7683320/original.png) this is an original image, after denoise node is applied it looks like this ![denoised.png](https://archive.blender.org/developer/F7683341/denoised.png) Notice that all carbon fiber details are gone and I have single color surface instead, I tried using outputs from Denoise pass and also enabling only Diffuse color and Normal outputs and it gives same results even if I only plug in noisy image. Here is the .blend file [testfile.blend](https://archive.blender.org/developer/F7683411/testfile.blend) (Note that I wouldn't use denoiser because of these parts but because some others that I removed from file in order to shrink down file size) and there is HDRI packed but I don't know if I did it properly so here is link to it if that matters [https:*hdrihaven.com/hdri/?h=mall_parking_lot ](https:*hdrihaven.com/hdri/?h=mall_parking_lot)
Author

Added subscriber: @BlackCloud

Added subscriber: @BlackCloud

Added subscriber: @YAFU

Added subscriber: @YAFU

Please read starting from here:
https://blenderartists.org/t/intel-open-image-denoise-released-for-2-81/1144893/115

Feel free to ask more questions in that thread of Blender artists forum.

Edit:
Here is your test file with LordOdin node setup:
testfile_mod.blend
This may require a lot of RAM, about 14GB. Excessive RAM usage is still a problem to solve.
Edit 2:
I have uploaded the file again. I had made a mistake earlier.

Please read starting from here: https://blenderartists.org/t/intel-open-image-denoise-released-for-2-81/1144893/115 Feel free to ask more questions in that thread of Blender artists forum. Edit: Here is your test file with LordOdin node setup: [testfile_mod.blend](https://archive.blender.org/developer/F7683742/testfile_mod.blend) This may require a lot of RAM, about 14GB. Excessive RAM usage is still a problem to solve. Edit 2: I have uploaded the file again. I had made a mistake earlier.
Author

I tried it and it froze my PC because I don't have that amount of RAM.

I tried it and it froze my PC because I don't have that amount of RAM.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

I still have to read through all of the above mentioned tests/nodesetups, but do we agree here, that this is not really to be considered a bug?

I still have to read through all of the above mentioned tests/nodesetups, but do we agree here, that this is not really to be considered a bug?

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-08-22 11:48:33 +02:00

There is a bug report regarding memory usage here: #69006 (OIDN: RAM increases proportionally with each Denoise node used).

Improving denoising to preserve details better is always useful, but that's research and improvements, not a bug.

There is a bug report regarding memory usage here: #69006 (OIDN: RAM increases proportionally with each Denoise node used). Improving denoising to preserve details better is always useful, but that's research and improvements, not a bug.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#69015
No description provided.