Bug on Rigid Body Simulation when an object is parented to another #69065
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Reference: blender/blender#69065
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System Information
Operating system: Windows 10
Graphics card: GTX 1060 6G
Blender Version
2.80
Short description of error
Bug on Rigid Body Simulation when an object is parented to another
Exact steps for others to reproduce the error
Please check the video......
BL280BUG.mp4
More, I have some questions on Rigid Body. I want to ask something, coding and algorithm, to the developers who work on it...
How can I reach them?
Thanks.
Added subscriber: @WenyeHe
#72232 was marked as duplicate of this issue
#68183 was marked as duplicate of this issue
Added subscriber: @AbidMaqbool
@WenyeHe meets the devs real-time at https:*blender.chat/channel/blender-coders.. Are you have q about development stuff ask at https:*devtalk.blender.org/..
Can confirm in Blender 2.8 and today daily build 2.81..
I think, the expected behavior should be child object will be effected by both Parent (transform) and rigid body.
In this case as parent object is still on it's place so child object can freely act as rigid body
Added subscribers: @Sergey, @sreich, @lichtwerk
In 2.80, I can see object jumping around, but for me, 2.81/master is stable (in that it ignores the sim completely)
#69065.blend
Think this is expected behavior since there is a dependency circle:
2.79 magically behaved "better" in that it seemingly completely ignored the parent transform.
Dont think this is possible with the current system (unless we somewhat translate parent transforms into bullet forces?)
CC @Sergey, @sreich
Afraid we have to close this?
Added subscriber: @Firepal
Lots of issues with parenting and rigid bodies in 2.8x it seems.
Encountered a similarly unpredictable effect with an empty parented to a rigid body object that uses the empty for its Simple Deform modifier.
Result is that the Simple Deform modifier acts as if the empty is moving (even though it's transforming around the object origin and thus with the mesh).
Haven't found a way to fix this other than just applying the modifier.
Added subscribers: @justasb, @hgabor47
Added subscriber: @JacquesLucke
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
I set this as known issue, because it fixing it might require deeper changes to how Rigid Bodies are implemented in Blender and it is unlikely, that someone is fixing this in the next couple of month.
Added subscriber: @pauanyu_blender