Subsurface Radius Input Not Working in Eevee #69158

Closed
opened 2019-08-26 01:34:55 +02:00 by Cycles · 4 comments

System Information
Operating system: Windows 10
Graphics card: AMD Radeon HD 7000

Blender Version
Broken: 2.80

Short description of error

Plugging an RGB node (or any vector) into the subsurface radius input doesn't change the shader properly in Eevee but works in Cycles.

Exact steps for others to reproduce the error
Open shading editor
Select the default cube
Add RGB node
Plug it into Subsurface radius
Change color

**System Information** Operating system: Windows 10 Graphics card: AMD Radeon HD 7000 **Blender Version** Broken: 2.80 **Short description of error** Plugging an RGB node (or any vector) into the subsurface radius input doesn't change the shader properly in Eevee but works in Cycles. **Exact steps for others to reproduce the error** Open shading editor Select the default cube Add RGB node Plug it into Subsurface radius Change color
Author

Added subscriber: @Cycles

Added subscriber: @Cycles
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Evan Wilson self-assigned this 2019-08-26 04:04:31 +02:00
Member

Hello @Cycles,

This isn't a bug but a known limitation of EEVEE.

Under Rendering » Eevee » Materials » Supported Nodes » Shader Nodes » Subsurface Scattering in the manual it states:

Per color channel Radius is specified by the default socket value. Any link plugged into this socket gets ignored.

You can still manipulate the values manually in the Subsurface Scattering or Principled node itself.

As this isn't a bug, I will be closing this as report.

Nevertheless, thank you for your report.

Hello @Cycles, This isn't a bug but a known limitation of EEVEE. Under **[Rendering » Eevee » Materials » Supported Nodes » Shader Nodes » Subsurface Scattering ](https://docs.blender.org/manual/en/2.80/render/eevee/materials/nodes_support.html#shader-nodes)** in the manual it states: > Per color channel Radius is specified by the default socket value. Any link plugged into this socket gets ignored. You can still manipulate the values manually in the Subsurface Scattering or Principled node itself. As this isn't a bug, I will be closing this as report. Nevertheless, thank you for your report.
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Reference: blender/blender#69158
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