Subdivision Surface- Edge Crease - BUG #69251

Closed
opened 2019-08-28 16:12:48 +02:00 by noki paike · 12 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: AMD Radeon HD 7600M Series ATI Technologies Inc. 4.5.13417 Core Profile Context 0

Blender Version
Broken: version: 2.81 (sub 3), branch: master, commit date: 2019-08-28 03:44, hash: f88022b96f
Worked: (optional)

Short description of error
in a primitive plane, not subdivided, the outer sides are not influenced by the "edge crease" operator.
this happens even in other conditions with various subdivisions ...
look at the picture.

Exact steps for others to reproduce the error
subsurf_edge_bug.blend

Screenshot (331).png

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: AMD Radeon HD 7600M Series ATI Technologies Inc. 4.5.13417 Core Profile Context 0 **Blender Version** Broken: version: 2.81 (sub 3), branch: master, commit date: 2019-08-28 03:44, hash: `f88022b96f` Worked: (optional) **Short description of error** in a primitive plane, not subdivided, the outer sides are not influenced by the "edge crease" operator. this happens even in other conditions with various subdivisions ... look at the picture. **Exact steps for others to reproduce the error** [subsurf_edge_bug.blend](https://archive.blender.org/developer/F7707813/subsurf_edge_bug.blend) ![Screenshot (331).png](https://archive.blender.org/developer/F7707812/Screenshot__331_.png)
Author

Added subscriber: @nokipaike

Added subscriber: @nokipaike

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

This has always worked like that. 2.79:
obraz.png

This has always worked like that. 2.79: ![obraz.png](https://archive.blender.org/developer/F7709236/obraz.png)
Author

already, maybe because of subsurf, but it's still a bug.
because if I want the maximum of the edge crease, it should behave as I say ... instead it ignores the maximum crease ... and some cases it works, in others it doesn't.

if they want to maintain compatibility with the old system, in importing old models, at least they would allow the maximum extension to be reached at "2,000" or "1,500"
the old models will have all parameters that will not go beyond "1,000" of crease

crease.gif

already, maybe because of subsurf, but it's still a bug. because if I want the maximum of the edge crease, it should behave as I say ... instead it ignores the maximum crease ... and some cases it works, in others it doesn't. if they want to maintain compatibility with the old system, in importing old models, at least they would allow the maximum extension to be reached at "2,000" or "1,500" the old models will have all parameters that will not go beyond "1,000" of crease ![crease.gif](https://archive.blender.org/developer/F7709380/crease.gif)

Added subscriber: @mont29

Added subscriber: @mont29

We do not handle user support on this tracker, only bug reports. User forums like blenderartists.org or blender.stackexchange.com and our devtalk should be used for that matter.

No bug here, that is how subsurf is supposed to work, if you want a vertex to be sharp, then all edges leading to that vertex must have maximum crease…

We do not handle user support on this tracker, only bug reports. User forums like [blenderartists.org](http:*blenderartists.org/) or [blender.stackexchange.com](http:*blender.stackexchange.com/) and our [devtalk](https://devtalk.blender.org) should be used for that matter. No bug here, that is how subsurf is supposed to work, if you want a vertex to be sharp, then all edges leading to that vertex must have maximum crease…

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-08-30 15:51:17 +02:00
Author

@mont29 better to investigate, I believe there is a bug here, (maximum crease apart) from time to time the creased edge stops working totally.

@mont29 better to investigate, I believe there is a bug here, (maximum crease apart) from time to time the creased edge stops working totally.
Author

Added subscribers: @Sergey, @ideasman42

Added subscribers: @Sergey, @ideasman42
Author

@mont29 @Sergey @ideasman42

please do not close this bug report,
it's a bad bug!
abugcazzo.gif

@mont29 @Sergey @ideasman42 please do not close this bug report, it's a bad bug! ![abugcazzo.gif](https://archive.blender.org/developer/F7712858/abugcazzo.gif)

This is going down to how subsurf calculates vertex crease: is based on the average crease of an adjacent edges, which is not enough to pull the corner and make it sharp in this case.

Possible workaround is to give a crease to the diagonal edge. That will make the outer corner sharp, but will also affect on the inner loop.

proper solution is to add support of vertex crease, which is now possible with OpenSubdiv. This is a planned work, but is happening as a regular development and not as a bug tracker work.

This is going down to how subsurf calculates vertex crease: is based on the average crease of an adjacent edges, which is not enough to pull the corner and make it sharp in this case. Possible workaround is to give a crease to the diagonal edge. That will make the outer corner sharp, but will also affect on the inner loop. proper solution is to add support of vertex crease, which is now possible with OpenSubdiv. This is a planned work, but is happening as a regular development and not as a bug tracker work.
Author

@Sergey
thank you very much for the explanation.

good to know that an upgrade is planned ..
because I tried to adopt the modeling similar to BREPs https://en.wikipedia.org/wiki/Boundary_representation , and currently it is not possible to do it as I would like.

@Sergey thank you very much for the explanation. good to know that an upgrade is planned .. because I tried to adopt the modeling similar to BREPs https://en.wikipedia.org/wiki/Boundary_representation , and currently it is not possible to do it as I would like.
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Reference: blender/blender#69251
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