Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15
Broken: version: 2.81 (sub 3), branch: master, commit date: 2019-08-28 03:44, hash: rBf88022b96f3a
Short description of error
Changing parameters of brick texture in Eevee will often crash Blender (but not in Cycles).
Exact steps for others to reproduce the error
- Open file.
- First switch to "rendered" mode.
- Before doing anything select one face in edit mode.
- Now change "Squash" value in node to for example 10.
It will either crash or turn completely black. If it turns black you can switch to object mode and back.
It doesn't crash in debug mode, perhaps because everything is slower. It does however turn black.