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Why aren't Lattice points on par with geometry points when it comes to Snapping????
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15

I'm reporting this because this has been a long standing issue with Blender that has remained under the radar for such a long time and is a total hindrance for an effective workflow and I consider it a flaw. Lattice points need to be made to snap onto their own points. I have a lattice at hand that I need to symmetrize manually (cuz there's no other way) and forgot I can't snap them onto their counterparts because they're not considered geometrical components.



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I'm reporting this for Blender 2.8 btw.

Philipp Oeser (lichtwerk) claimed this task.

Raising awareness to @Germano Cavalcante (mano-wii) , but this sounds like a feature request, not a bug.
While this could be a useful feature (there are many useful features to add to blender), the bugtracker is not the right place for this.
For feature requests, please use one of the channels mentioned here

This is a change that needs to be studied.
Can Lattice elements hinder more than help when snapping to the mesh?
I added the suggestion to T66337: Snapping & precision modeling improvements as an item that needs to be analyzed.