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Empties no longer support Rigid Body Constraints
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The current experimental builds (2.81.8) do not allow the creation of Rigid Body Constraints on Empties anymore.

Is that a purposeful move or an oversight? I use this for creating collider chains in conjunction with bones. It was still working in 2.81.2, so I am wondering why it is not anymore.

Blender Version
Broken: version: 2.81 (sub 8), branch: master, commit date: 2019-09-05 02:56, hash: rB6fc6f2504dfd
Worked in:
version: 2.80 (sub 74), branch: master, commit date: 2019-06-30 19:51, hash: rBbbb3500c9716

Event Timeline

Philipp Oeser (lichtwerk) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.Sep 12 2019, 10:17 AM

Can confirm, checking...
probably caused by rB1342d1879e12

Like mentioned in T69583, therefor the "connect" operator between ridgid bodies is also broken....

Philipp Oeser (lichtwerk) raised the priority of this task from Confirmed, Medium to Confirmed, High.Sep 12 2019, 10:34 AM