unable to display vertex color correctly in Solid, Lookdev and Render modes #69710

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opened 2019-09-10 12:48:01 +02:00 by Ivan Cappiello · 17 comments
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System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 570 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20

Blender Version
Broken: version: 2.81
Worked:

Short description of error
unable to display vertex color correctly in Solid, Lookdev and Render modes

vertex paint - no overlay:
vertexpaint_no_overlay.png

lookdev:
lookdevview.png

solid + vertex option:
solidview.png

render:
renderview.png

Exact steps for others to reproduce the error
open the attached blend file and switch trough view modes. Can't find a way to make the vertex appear conistent between painting and result (even disabling overlays in vertexpaint mode)
vertexpaint_renderbug.blend

**System Information** Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 570 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20 **Blender Version** Broken: version: 2.81 Worked: **Short description of error** unable to display vertex color correctly in Solid, Lookdev and Render modes vertex paint - no overlay: ![vertexpaint_no_overlay.png](https://archive.blender.org/developer/F7730539/vertexpaint_no_overlay.png) lookdev: ![lookdevview.png](https://archive.blender.org/developer/F7730541/lookdevview.png) solid + vertex option: ![solidview.png](https://archive.blender.org/developer/F7730545/solidview.png) render: ![renderview.png](https://archive.blender.org/developer/F7730550/renderview.png) **Exact steps for others to reproduce the error** open the attached blend file and switch trough view modes. Can't find a way to make the vertex appear conistent between painting and result (even disabling overlays in vertexpaint mode) [vertexpaint_renderbug.blend](https://archive.blender.org/developer/F7730553/vertexpaint_renderbug.blend)
Author
Member

Added subscriber: @icappiello

Added subscriber: @icappiello

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Germano Cavalcante self-assigned this 2019-09-23 15:38:57 +02:00

To keep it consistent you have to set the Vertex Paint Opacity to 1.0
https://docs.blender.org/manual/en/latest/editors/3dview/controls/overlays.html#vertex-paint

To keep it consistent you have to set the Vertex Paint Opacity to 1.0 https://docs.blender.org/manual/en/latest/editors/3dview/controls/overlays.html#vertex-paint
Author
Member

In #69710#782088, @mano-wii wrote:render.png
To keep it consistent you have to set the Vertex Paint Opacity to 1.0
https://docs.blender.org/manual/en/latest/editors/3dview/controls/overlays.html#vertex-paint

the proposed solution only approximate better without matching color and moreover in that case you won't be able painting in vertex color since they will be multiplied

vpaint w vertex overlay 1.0
vpaint_overaly1.0.png

solid w vertex overlay 1.0
solid_overlay1.0.png

render
render.png

btw, did you test with the attached file before closing the task?

> In #69710#782088, @mano-wii wrote:![render.png](https://archive.blender.org/developer/F7772100/render.png) > To keep it consistent you have to set the Vertex Paint Opacity to 1.0 > https://docs.blender.org/manual/en/latest/editors/3dview/controls/overlays.html#vertex-paint the proposed solution only approximate better without matching color and moreover in that case you won't be able painting in vertex color since they will be multiplied vpaint w vertex overlay 1.0 ![vpaint_overaly1.0.png](https://archive.blender.org/developer/F7772098/vpaint_overaly1.0.png) solid w vertex overlay 1.0 ![solid_overlay1.0.png](https://archive.blender.org/developer/F7772099/solid_overlay1.0.png) render ![render.png](https://archive.blender.org/developer/F7772102/render.png) btw, did you test with the attached file before closing the task?

In #69710#782094, @icappiello wrote:
in that case you won't be able painting in vertex color since they will be multiplied

Please describe the problem further.
I don't understand what you mean by that.

> In #69710#782094, @icappiello wrote: > in that case you won't be able painting in vertex color since they will be multiplied Please describe the problem further. I don't understand what you mean by that.
Author
Member

edited the post and added pictures to explain better.

edited the post and added pictures to explain better.

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Germano Cavalcante removed their assignment 2019-09-23 16:03:43 +02:00
Clément Foucault was assigned by Germano Cavalcante 2019-09-23 16:03:43 +02:00

Added subscriber: @fclem

Added subscriber: @fclem

@fclem, is it intentional that even with Opacity 1.0, the object shader influence the final color with overlay?

@fclem, is it intentional that even with Opacity 1.0, the object shader influence the final color with overlay?
Author
Member

just to give further information if you pick colors on the cube on the rendered images you will get different values:

solid view has R:1.000 G:0.3059 B:0.2706
solidValues.png
render gives R:0.8118 G:0.3451 B:0.3059
renderValues.png

just to give further information if you pick colors on the cube on the rendered images you will get different values: solid view has R:1.000 G:0.3059 B:0.2706 ![solidValues.png](https://archive.blender.org/developer/F7772120/solidValues.png) render gives R:0.8118 G:0.3451 B:0.3059 ![renderValues.png](https://archive.blender.org/developer/F7772119/renderValues.png)

Closed as duplicate of #69630

Closed as duplicate of #69630

Added subscriber: @Gunterr

Added subscriber: @Gunterr

Seems like something to do with colormanagement. I have the same problem. I have different result in vertex paint than in obejct mode. If I turn off the colormanagemnet (Display Device: None) I have almost the same colors in object mode as in vertex paint mode... but stil not the same, just very close to it. Looks like the color managmet in vertex paint mode is not the same as in object mode.

Seems like something to do with colormanagement. I have the same problem. I have different result in vertex paint than in obejct mode. If I turn off the colormanagemnet (Display Device: None) I have almost the same colors in object mode as in vertex paint mode... but stil not the same, just very close to it. Looks like the color managmet in vertex paint mode is not the same as in object mode.

Added subscriber: @M.Pivetta

Added subscriber: @M.Pivetta

@mano-wii I had to find this report to be able to setup my environment ready to Vertex Paint, so I bet there is something misleading here.
I started working by using the Solid view of bench set to Flat and Single (White) because it was the only mode returning the real vertex color and making color picking available.
Now I found out I can work using Workbench set as Flat and Vertex Color but with the Vertex Paint opacity set to zero.
I think this needs some kind of re-elaboration, I don't see why vertex colors are being blended to the underlying color (and why while displaying Vertex Colors the tool is multiply by itself?!)
I'm so glad you guys brought vertex colors this far from rc1!
Cheers

@mano-wii I had to find this report to be able to setup my environment ready to Vertex Paint, so I bet there is something misleading here. I started working by using the Solid view of bench set to Flat and Single (White) because it was the only mode returning the real vertex color and making color picking available. Now I found out I can work using Workbench set as Flat and Vertex Color but with the Vertex Paint opacity set to zero. I think this needs some kind of re-elaboration, I don't see why vertex colors are being blended to the underlying color (and why while displaying Vertex Colors the tool is multiply by itself?!) I'm so glad you guys brought vertex colors this far from rc1! Cheers

The problem is known.
Just now wait for it to be confirmed and resolved by the developer on #69630.

The problem is known. Just now wait for it to be confirmed and resolved by the developer on #69630.
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Reference: blender/blender#69710
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