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Texture paint Bleed size not consistent in Blender 2.8 / 2.81
Open, Needs Triage by DeveloperPublic

Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.65

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error

  • Texture paint Bleed size not consistent in Blender 2.8 / 2.81
  • After switch back and test at 2.79, everything work fine

Exact steps for others to reproduce the error

  • Not sure what problem, i just mark seam and unwrap
  • But only finger and toe got problem

Attachment

  • 2.8

  • 2.79

  • Hand UV

Details

Type
Bug

Event Timeline

Brecht Van Lommel (brecht) lowered the priority of this task from Needs Triage by Developer to Needs Information from User.Sep 12 2019, 11:38 AM

We require a as simple as possible .blend file and steps to reproduce the problem.

Here is the file, if you move uv to other place and paint, there is no issue
Maybe will have problem on certain place

just found, if hide subdivision modifier and paint then no issue
if unhide and paint again, problem come back

Brecht Van Lommel (brecht) raised the priority of this task from Needs Information from User to Needs Triage by Developer.Sep 12 2019, 12:23 PM