Operating system: Linux-4.4.0-161-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GT 620M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 384.130
Broken: version: 2.81 (sub 10), branch: master, commit date: 2019-09-12 09:34, hash: rB492a7998d508
- 2.80 (it does not crash)
Short description of error
If you do some sculpting on the default sphere (with factory settings) and than do a render, the changes are gone and the default sphere is shown. If you now try sculpt again, Blender crashes.
Although you can go into edit mode and back into sculpt mode to see the previous changes and sculpt again without a crash.
Maybe this issue is related to this one: https://developer.blender.org/T69809
Exact steps for others to reproduce the error
- Open a Blender scene with the sculpting work space,
- sculpt something,
- hit F12 to render,
- close the render window to go back to the sculpting window and try to sculpt again.
You are great, dudes! 😍