Blender Crashes while using Quadriflow while preserving curvature #69866
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Reference: blender/blender#69866
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Radeon RX Vega ATI Technologies Inc. 4.5.13559 Core Profile Context 26.20.12001.7006
Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-13 15:37, hash:
92736a7b75
Worked: (optional)
Quadriflow works just fine in most other modes (haven't really 100% nitpicked it yet) .. but I noticed that blender crashes way more than acceptable no of times if I use the setting 'Use Mesh Curvature' together with Mesh Boundary and Preserve Sharp settings. Sometimes it works okay, but most of the times it just crashes around 30%-40% remesh completion progress.
Turning off 'Use Mesh Curvature' brings about stability.
Added subscriber: @SomeAB
Added subscriber: @ZedDB
Need steps to reproduce this. Just stating that it is a problem with no reproduction steps is not helpful.
I thought what I wrote should have been clear enough. But here anyway:
just checked the latest build .. (blender-2.81-9609840b5ea1-windows64). now there is no crash when 'Use Mesh Curvature' is checked.
But the performance has gone down way down for me. To give you an idea, earlier I had a scene open with 1.8 million tris, and a typical 30K faces model would get remeshed into a similar sized mesh (about 30k also) in under 1 minute while that scene was open (in the build version mentioned in the first post). Now in a clean file, with about450k tris, I can't remesh a 80k faces model model into a similar sized mesh (60k faces) in even 15 minutes!
I'm pretty sure that there is a memory overflow issue somewhere. Since now blender is taking 5 to 6 GB of RAM and still can't remesh that 60k mesh in even 15 minutes.
Let me know, if you need more information from my side.
Dropped back to blender-2.81-92736a7b7592-windows64 .. and though I'm able to complete my remeshing attempts (same 450k tris file) .. it is taking me longer than before (yet still less than latest build) .. about 5-6 minutes.
Edit 1: Yup, it definitely seems that something is going on behind the scene. I made a clean file with only 1 object of 110k faces/218k tris -- > 80k faces. tried to remesh it thrice (once in previous 450k file) .. and even after 20-30 minutes, it doesn't get done (despite of using 6.5GB of RAM) .. and blender crashed each time.
Not only blender, but discord and few mozilla firefox tabs crashed as well.
Edit 2: After spending the whole morning toying with it. I noticed something interesting:
Edit 3: Day 2, and after a lot more tingling with the settings:
From what I'm seeing, using the setting of edge length = 0.012 works most of the time, while 0.01 breaks things many a times.
@ZedDB any update?
I can't reproduce this issue on my test meshes. So unless you actually provide an example file there is nothing I can do.
Actually, could you see if you still get crashes if you change sound system backend to "Null" in the preferences? It seems like some people get sound crashes when running the operator for some reason.
Okay, I will test the old version as well as the new version and let you know. And I will also make a minimal demo file for you.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.