problem with the exportation's formats #70151
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Reference: blender/blender-addons#70151
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System Information
Operating system: OSX 10.13.01
Graphics card: NVIDIA GeForce GT 750M 2 GB
Intel Iris Pro 1536 MB
Blender Version
Broken: 2.8 officiale release
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)
Short description of error
Also with multiple add-ons: " export in ... file", when you are exporting you can see only collada and alembic formats. (preferences saved multiple times and nothing is changed)
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
low poly character with nodes of principled bsdf and passes, in cycles. simply when you try to export the file in fbx, there isn' t (only collada and alembic).
Added subscriber: @Tifetta89
Added subscriber: @mont29
That almost certainly means there is a problem with your add-ons, either you have one enabled that fails at start, or your set-up is broken.
Please launch Blender from the command line and attache here (as text file) all the errors printed in that terminal. Or you may also just try to start blender with
--factory-startup
option, and/or even just try a clean complete re-installation.Hello, thank you for answering. The first thing I’ ve done is been of download and re-install blender 2.8.
But never is changed, so I’ ve tried the load startup factory settings and in this case there were a lot of exportation types. But when I did open my project, the exporting types did return the two of before: alembic and collada. So in the end I’ ve tried the terminal opening and never is changed, but I’ ve read that the program has difficulties with the retopoflow 2.0, cold be this the problem?
I’ve opened this file from a project used in blender 2.77, because I’ m trying to export the materials with the same shaders in unity. And in the last blender the nodes type seems similar to its.
Here the terminal results(in the second I’ ve tried to remove the retopoflow add-on ):
Thanks for your time =) Greetings
opened with terminal.pdf
terminal b.pdf
Changed status from 'Open' to: 'Archived'
Retopoflow definitively seems to be the problem here, you should be able to disable it from the user preferences, then save those and restart Blender?
And it does not look like that add-on is removed in the second terminal output either, am not sure where that one is installed though. Would suggest you seek for help in that add-on’s community, though, there is no Blender bug here afaikt, only a third party product that somehow fails to launch properly. Thanks for the report anyway.
I' ve understand, I did can not know it before. I' ve tried to disable that add-on but I think that the retopo mesh is the problem here. I' ll search for a new way. Thanks for your help. Good evening.
Note that if you are only trying to export one specific object or material, you can try to
Append...
(from main File menu) those into a new 2.80 empty project, that might work as long as it does not bring along the problematic retopo thingy.I' ve tried to remove the add-on of retopoflow, and saved, but nothing is changed. But anyway, I' m trying to export the mesh with a material with nodes, so that Unity could recognize the shaders. I' m trying different solutions with pbr materials, but probably I' m doing something wrong in the first time. Thanks, I' ll find a solution and a new way to retopology in the new Blender, so that I can use it in a better way. Thanks and have a nice evening