pose mode box select isn't setting bones active. #70156

Closed
opened 2019-09-22 02:58:58 +02:00 by Bay Raitt · 7 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.07

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
use pose mode on an armature with mutlipe bones. click select selects a bon and makes it active. hit b and box select. note in the outliner and item view, the bones are selected but none of them are active.. this can foul up a lot of things.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.07 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** use pose mode on an armature with mutlipe bones. click select selects a bon and makes it active. hit b and box select. note in the outliner and item view, the bones are selected but none of them are active.. this can foul up a lot of things. **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @spiraloid-3

Added subscriber: @spiraloid-3

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2019-09-23 04:06:39 +02:00

It's not intended that box select sets active, closing.

It's not intended that box select sets active, closing.
Author

hmm.. we might want to revisit this. if the user has clicked on a bone to make it active, then box selected a new set of bones (removing the highlight for the originally active bone) the UI is now displaying a stake state that is longer correct right?
both the viewport, and the outliner are saying that the highlighted bones are selected. but if the user performs an operation that requires an active bone, the box selected bones are ignored and only the last clicked bone is acted upon.

I suggest that last bone added to the box selection become active bone when using a select operation. lasso, extend, etc all have this issue.

hmm.. we might want to revisit this. if the user has clicked on a bone to make it active, then box selected a new set of bones (removing the highlight for the originally active bone) the UI is now displaying a stake state that is longer correct right? both the viewport, and the outliner are saying that the highlighted bones are selected. but if the user performs an operation that requires an active bone, the box selected bones are ignored and only the last clicked bone is acted upon. I suggest that last bone added to the box selection become active bone when using a select operation. lasso, extend, etc all have this issue.

UI is now displaying a stake state that is longer correct right?

No, active & de-selected is allowed.

See replies to D4217: Select new active element using box/circle/lasso select [WIP]

> UI is now displaying a stake state that is longer correct right? No, active & de-selected is allowed. See replies to [D4217: Select new active element using box/circle/lasso select [WIP]](https://archive.blender.org/developer/D4217)
Author

interesting. what makes the click select+activate worth special casing then? is there some essential use case that requires a mismatch between selected bones and a deselected active bone?

interesting. what makes the click select+activate worth special casing then? is there some essential use case that requires a mismatch between selected bones and a deselected active bone?
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#70156
No description provided.