QuadriFlow with the new symmetry option creates holes at the center #70342
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Reference: blender/blender#70342
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30
Blender Version
Broken: version: 2.81 (sub 12), branch: master (modified), commit date: 2019-09-27 17:16, hash:
be985bdde2
Short description of error
QuadriFlow creates hole artifacts like these when remeshing. Usually occurs after using Voxel Remesher and/or Dyntopo which can break symmetry at the center very often.
Exact steps for others to reproduce the error
Added subscriber: @Frozen_Death_Knight
#72694 was marked as duplicate of this issue
Added subscriber: @brecht
We require an example .blend file.
@brecht Do you require a mesh that hasn't been remeshed with QuadriFlow or a sculpt that has? I can provide both if you like.
Before and After QuadriFlow.blend
Here's how it looks like before and after:
You can try to remesh the "Before" model and see the results yourselves.
Also, I would like to report that QuadriFlow is still very unstable. Even when using the default settings with a ratio of 1.00 and Use Paint Symmetry on, using this remesher very often crashes Blender. It also fails very often when trying to remesh somewhat high density meshes like 100k polys (trying to match the density with a 1.000 ratio will often fail on meshes). It often gets stuck at 50% and never finishes or just simply crashes or fails to remesh.
Plus, seeding can also very often lead to Blender crashes.
We need exact steps to reproduce problems, which in this case means a .blend file where we can run quadriflow remesh, and it gives wrong results or crashes.
@brecht I just provided one. The object named "After" is the results I get when remeshing with QuadriFlow using just the basic settings. Hopefully you get the same results I got when doing the same on the "Before" object. You can keep remeshing with QuadriFlow if it doesn't crash for you the first time. It eventually does that every time on my end.
Added subscriber: @ebarranco
Added subscriber: @PabloDobarro
This is produced by the way Quadriflow remesh produces symmetry. It mirrors the mesh and welds the vertices, so it is not possible to find a fixed threshold that fits all mesh results and scales. Furthermore, the preserver mesh boundary option that is needed to snap the vertices to the symmetry edge is not 100% reliable. We can do some mesh post processing to snap the vertices to the symmetry plane, but it is also not going to work for all cases (see D5938). Symmetry needs to be supported directly in Quadriflow to avoid these kind of issues.
Added subscribers: @PaulGeraskin, @DanielBystedt
Hello.
This is just to remind about the artifacts.
https://developer.blender.org/T72694
Thanks!
Added subscriber: @s12a
Hey,
I can see this is a very old issue however I'm still seeing this while using 4.0.0.
Before Quadriflow
After Quadriflow
Is this still a bug? Or is there a workaround/fix in place?
Thanks,
Mitchell
Any chance D5938 could be merged while someone finds time to look at a proper fix? It's gutting to have this happen and only realise the mesh is broken after several more edits.