QuadriFlow with the new symmetry option creates holes at the center #70342

Open
opened 2019-09-29 04:29:12 +02:00 by Frozen_Death_Knight · 16 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30

Blender Version
Broken: version: 2.81 (sub 12), branch: master (modified), commit date: 2019-09-27 17:16, hash: be985bdde2

Short description of error
QuadriFlow creates hole artifacts like these when remeshing. Usually occurs after using Voxel Remesher and/or Dyntopo which can break symmetry at the center very often.
Openings in the symmetrical QuadriFlow.png

Exact steps for others to reproduce the error

  1. Sculpt something in Sculpt Mode and use Voxel Remesher/Dyntopo.
  2. Start QuadriFlow. It doesn't always produce these holes in the mesh, but keep repeating part one and two and you will eventually get these holes where each side hasn't been properly merged together.
**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30 **Blender Version** Broken: version: 2.81 (sub 12), branch: master (modified), commit date: 2019-09-27 17:16, hash: `be985bdde2` **Short description of error** QuadriFlow creates hole artifacts like these when remeshing. Usually occurs after using Voxel Remesher and/or Dyntopo which can break symmetry at the center very often. ![Openings in the symmetrical QuadriFlow.png](https://archive.blender.org/developer/F7779163/Openings_in_the_symmetrical_QuadriFlow.png) **Exact steps for others to reproduce the error** 1) Sculpt something in Sculpt Mode and use Voxel Remesher/Dyntopo. 2) Start QuadriFlow. It doesn't always produce these holes in the mesh, but keep repeating part one and two and you will eventually get these holes where each side hasn't been properly merged together.

Added subscriber: @Frozen_Death_Knight

Added subscriber: @Frozen_Death_Knight

#72694 was marked as duplicate of this issue

#72694 was marked as duplicate of this issue

Added subscriber: @brecht

Added subscriber: @brecht

We require an example .blend file.

We require an example .blend file.
Pablo Dobarro self-assigned this 2019-09-29 13:43:42 +02:00

@brecht Do you require a mesh that hasn't been remeshed with QuadriFlow or a sculpt that has? I can provide both if you like.

@brecht Do you require a mesh that hasn't been remeshed with QuadriFlow or a sculpt that has? I can provide both if you like.

Before and After QuadriFlow.blend

Here's how it looks like before and after:
Before and After QuadriFlow.png

You can try to remesh the "Before" model and see the results yourselves.

Also, I would like to report that QuadriFlow is still very unstable. Even when using the default settings with a ratio of 1.00 and Use Paint Symmetry on, using this remesher very often crashes Blender. It also fails very often when trying to remesh somewhat high density meshes like 100k polys (trying to match the density with a 1.000 ratio will often fail on meshes). It often gets stuck at 50% and never finishes or just simply crashes or fails to remesh.

Plus, seeding can also very often lead to Blender crashes.

[Before and After QuadriFlow.blend](https://archive.blender.org/developer/F7779668/Before_and_After_QuadriFlow.blend) Here's how it looks like before and after: ![Before and After QuadriFlow.png](https://archive.blender.org/developer/F7779669/Before_and_After_QuadriFlow.png) You can try to remesh the "Before" model and see the results yourselves. Also, I would like to report that QuadriFlow is still very unstable. Even when using the default settings with a ratio of 1.00 and Use Paint Symmetry on, using this remesher very often crashes Blender. It also fails very often when trying to remesh somewhat high density meshes like 100k polys (trying to match the density with a 1.000 ratio will often fail on meshes). It often gets stuck at 50% and never finishes or just simply crashes or fails to remesh. Plus, seeding can also very often lead to Blender crashes.

We need exact steps to reproduce problems, which in this case means a .blend file where we can run quadriflow remesh, and it gives wrong results or crashes.

We need exact steps to reproduce problems, which in this case means a .blend file where we can run quadriflow remesh, and it gives wrong results or crashes.

@brecht I just provided one. The object named "After" is the results I get when remeshing with QuadriFlow using just the basic settings. Hopefully you get the same results I got when doing the same on the "Before" object. You can keep remeshing with QuadriFlow if it doesn't crash for you the first time. It eventually does that every time on my end.

@brecht I just provided one. The object named "After" is the results I get when remeshing with QuadriFlow using just the basic settings. Hopefully you get the same results I got when doing the same on the "Before" object. You can keep remeshing with QuadriFlow if it doesn't crash for you the first time. It eventually does that every time on my end.

Added subscriber: @ebarranco

Added subscriber: @ebarranco
Pablo Dobarro was unassigned by Dalai Felinto 2019-12-23 13:48:57 +01:00

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
Member

This is produced by the way Quadriflow remesh produces symmetry. It mirrors the mesh and welds the vertices, so it is not possible to find a fixed threshold that fits all mesh results and scales. Furthermore, the preserver mesh boundary option that is needed to snap the vertices to the symmetry edge is not 100% reliable. We can do some mesh post processing to snap the vertices to the symmetry plane, but it is also not going to work for all cases (see D5938). Symmetry needs to be supported directly in Quadriflow to avoid these kind of issues.

This is produced by the way Quadriflow remesh produces symmetry. It mirrors the mesh and welds the vertices, so it is not possible to find a fixed threshold that fits all mesh results and scales. Furthermore, the preserver mesh boundary option that is needed to snap the vertices to the symmetry edge is not 100% reliable. We can do some mesh post processing to snap the vertices to the symmetry plane, but it is also not going to work for all cases (see [D5938](https://archive.blender.org/developer/D5938)). Symmetry needs to be supported directly in Quadriflow to avoid these kind of issues.
Member

Added subscribers: @PaulGeraskin, @DanielBystedt

Added subscribers: @PaulGeraskin, @DanielBystedt
Member

Hello.
This is just to remind about the artifacts.
https://developer.blender.org/T72694
Thanks!

image.png

Hello. This is just to remind about the artifacts. https://developer.blender.org/T72694 Thanks! ![image.png](https://archive.blender.org/developer/F8244862/image.png)

Added subscriber: @s12a

Added subscriber: @s12a
Philipp Oeser removed the
Interest
Sculpt, Paint & Texture
label 2023-02-10 09:12:47 +01:00

Hey,

I can see this is a very old issue however I'm still seeing this while using 4.0.0.

Before Quadriflow
image

After Quadriflow
image

Is this still a bug? Or is there a workaround/fix in place?

Thanks,
Mitchell

Hey, I can see this is a very old issue however I'm still seeing this while using 4.0.0. Before Quadriflow ![image](/attachments/314f7a50-6155-4527-8219-2334499940e0) After Quadriflow ![image](/attachments/ec556681-b7d9-4a84-8c49-31d7a7390899) Is this still a bug? Or is there a workaround/fix in place? Thanks, Mitchell
250 KiB
322 KiB

Any chance D5938 could be merged while someone finds time to look at a proper fix? It's gutting to have this happen and only realise the mesh is broken after several more edits.

Any chance D5938 could be merged while someone finds time to look at a proper fix? It's gutting to have this happen and only realise the mesh is broken after several more edits.
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Reference: blender/blender#70342
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