Object mode - Affect Only Origins checkbox is doing the reverse of what it should be doing #70343

Closed
opened 2019-09-29 04:37:16 +02:00 by Cindy Groves · 6 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-28 23:19, hash: 44d042094e
Worked: 2.81 Alpha, 2019-09-19 20:35, hash: c8df6f2cf9df

Short description of error
In Object mode, using any of the transform tools with the "Affect Only Origins" checkbox unchecked does not transform the object. Instead, it transforms the origin point.
If "Affect Only Origins" is checked, then the transform tools will affect the mesh, but it does the opposite of what you are doing with the mouse.
For example, if you try to scale an object up with Affect Only Origins on, moving the mouse outwards will scale the mesh smaller, not larger as you would expect.

In Edit Mode, the transform tools work as they should.

Exact steps for others to reproduce the error
Open the blender default scene with the default cube.
In Object mode, select the cube.
Click on the Move tool (or press G)
Open the Options panel > Tool tab.
Turn off "Affect Only Origins" checkbox if it is already checked.
Move the mouse or the move gizmo.

WHAT SHOULD HAPPEN:
The cube should move.

INSTEAD: The origin point moves and the cube stays put.

Now, in the Options panel > Tool section, click on the "Affect Only Origins" checkbox to turn it on.
Move the cube with the Move tool or with the G shortcut key.

WHAT SHOULD HAPPEN:
Only the origin point should move.

INSTEAD:
The origin point will move, but the cube also moves in the opposite direction from where you are moving the mouse.Object Origin Transform bug.blend

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30 **Blender Version** Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-28 23:19, hash: `44d042094e` Worked: 2.81 Alpha, 2019-09-19 20:35, hash: `c8df6f2cf9df` **Short description of error** In Object mode, using any of the transform tools with the "Affect Only Origins" checkbox unchecked does not transform the object. Instead, it transforms the origin point. If "Affect Only Origins" is checked, then the transform tools will affect the mesh, but it does the opposite of what you are doing with the mouse. For example, if you try to scale an object up with Affect Only Origins on, moving the mouse outwards will scale the mesh smaller, not larger as you would expect. In Edit Mode, the transform tools work as they should. **Exact steps for others to reproduce the error** Open the blender default scene with the default cube. In Object mode, select the cube. Click on the Move tool (or press G) Open the Options panel > Tool tab. Turn off "Affect Only Origins" checkbox if it is already checked. Move the mouse or the move gizmo. WHAT SHOULD HAPPEN: The cube should move. INSTEAD: The origin point moves and the cube stays put. Now, in the Options panel > Tool section, click on the "Affect Only Origins" checkbox to turn it on. Move the cube with the Move tool or with the G shortcut key. WHAT SHOULD HAPPEN: Only the origin point should move. INSTEAD: The origin point will move, but the cube also moves in the opposite direction from where you are moving the mouse.[Object Origin Transform bug.blend](https://archive.blender.org/developer/F7779170/Object_Origin_Transform_bug.blend)
Author

Added subscriber: @cgroves

Added subscriber: @cgroves
Cindy Groves changed title from Object mode - Affect Only Objects checkbox is doing the reverse of what it should be doing to Object mode - Affect Only Origins checkbox is doing the reverse of what it should be doing 2019-09-29 04:42:12 +02:00

Added subscriber: @crantisz

Added subscriber: @crantisz

Confirm. I think problem is that Object transformations (translation, rotation and scale) are ignored. Here is test file, a chair made of default cubes:

cube char.blend

Worked: version: 2.81 (sub 12), branch: master, commit date: 2019-09-27 22:44, hash: 1c1a3198af

Снимок экрана от 2019-09-29 12-09-18.png

Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-28 23:19, hash: 44d042094e

Снимок экрана от 2019-09-29 12-10-33.png

Confirm. I think problem is that Object transformations (translation, rotation and scale) are ignored. Here is test file, a chair made of default cubes: [cube char.blend](https://archive.blender.org/developer/F7779548/cube_char.blend) Worked: version: 2.81 (sub 12), branch: master, commit date: 2019-09-27 22:44, hash: `1c1a3198af` ![Снимок экрана от 2019-09-29 12-09-18.png](https://archive.blender.org/developer/F7779543/Снимок_экрана_от_2019-09-29_12-09-18.png) Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-28 23:19, hash: `44d042094e` ![Снимок экрана от 2019-09-29 12-10-33.png](https://archive.blender.org/developer/F7779545/Снимок_экрана_от_2019-09-29_12-10-33.png)

Added subscriber: @harsan81-4

Added subscriber: @harsan81-4

Closed as duplicate of #70345

Closed as duplicate of #70345

Added subscriber: @regis-floury

Added subscriber: @regis-floury
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Reference: blender/blender#70343
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