Motion Paths off by one #70381
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opened 2019-09-30 07:48:13 +02:00 by Wayne Dixon
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Reference: blender/blender#70381
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System Information
Operating system: Darwin-17.2.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.27.6 378.10.10.10.20.109
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-29 23:17, hash:
64c222ff58
Worked: (optional)
Short description of error
It seems that the end frame will calculate up to but exclude the end frame, which is inconsistent with the rest of Blender.
(ie - if you want to include frame 40 in the motion paths, you must choose to end the motion paths on frame 41. But if you want to end your animation and render it to frame 40, you set the end frame to be frame 40)
This has been present in 2.79 as well, it is unneccessary though afaics (but I need to double-check the following comment still)
Also in 2.8 (that was not present in 2.79) in that the indication around the current frame (green fading lines) are "off-by-one" [drawn at the previous frame]
Exact steps for others to reproduce the error
motion_paths.blend
this one is not considered a bug
blender_bug_MOTION_PATHS.mp4
Added subscriber: @WayneDixon
Added subscribers: @LucianoMunoz, @Sergey, @dr.sybren, @lichtwerk
I think the issue about the changed range not reflected in the update mechanism is not really a bug, each motionpath that is updated acts upon the range it has been created from.
This could be changed I guess, but would not be considered a bug in my opinion.
The "off-by-one" I can confirm (in 2 forms):
Will look into both "off-by-one" issues, for the issue about "changed range not reflected in the update mechanism", I would like to hear an opinion of @dr.sybren, @LucianoMunoz, @Sergey (but like I said, I would not consider this a bug...)
Will confirm (temporarily) for the "off-by-one" issues...
Motion Paths don't update correctly.to Motion Paths off by one (also updating is not taking changed range into account)I believe i had seen this firs hand a couple of days ago, will test again.
So after talking to @dr.sybren, looks like the "update mechanism" is not considered a bug, will update report description accordingly
Motion Paths off by one (also updating is not taking changed range into account)to Motion Paths off by oneThat, and a report should not be about two things at once anyway.
Changed status from 'Confirmed' to: 'Resolved'
This seems to have been fixed in the mean time already:
@WayneDixon It looks like part of your report was working as intended (the path update mechanics), and part has been fixed already. I'll mark this report as 'Resolved' because of the latter. If we have totally misunderstood your issues, please feel free to add a comment or write a new bug report to clarify this.
@dr.sybren: what about this then?:
Also not sure about the drawing (this might be nitpicky, but...shouldnt the green part be around the current frame?):
2.8 (current frame is black and next frame seems to be fully green)


2.79 (both current frame and next frame seem to be fully green?)
These (endframe not included & drawing) could be split into two different reports, but I actually assume this is rooted in the same issue...
Changed status from 'Resolved' to: 'Confirmed'
After digging into it, it turns out they aren't rooted in the same issue. The endframe not being included is as it is designed now, so not a bug. The drawing being off by one is a bug, though.
This issue was referenced by
c20caec7f0
Fixed:
Changed status from 'Confirmed' to: 'Resolved'
thx digging and fixing!