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"Pack Image" with PSD files not working
Open, Confirmed, MediumPublic


System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36

Blender Version
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-03 17:34, hash: rB6ac2a2061f8b

Short description of error
I can use a PSD file as texture. than pack it without problems. But after reload the texture is pink.

Exact steps for others to reproduce the error

  • add image as plane and choose the psd file below
  • open image editor and pack the image
  • hit save (blendfile increases in size) and reload the blendfile

-> texture is not loaded

Here's a PSD file to test:

And a all "in one image"... image:



Event Timeline

Germano Cavalcante (mano-wii) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.
This comment was removed by Germano Cavalcante (mano-wii).

We do not support loading PSD from from memory as happens for packed files, since that is not supported by OpenImageIO.

We could work around this by writing the memory block to a temporary file on disk and then reading that.