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"Pack Image" with PSD files not working
Confirmed, LowPublicKNOWN ISSUE


System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36

Blender Version
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-03 17:34, hash: rB6ac2a2061f8b

Short description of error
I can use a PSD file as texture. than pack it without problems. But after reload the texture is pink.

Exact steps for others to reproduce the error

  • add image as plane and choose the psd file below
  • open image editor and pack the image
  • hit save (blendfile increases in size) and reload the blendfile

-> texture is not loaded

Here's a PSD file to test:

And a all "in one image"... image:

Event Timeline

We do not support loading PSD from from memory as happens for packed files, since that is not supported by OpenImageIO.

We could work around this by writing the memory block to a temporary file on disk and then reading that.

Brecht Van Lommel (brecht) changed the subtype of this task from "Report" to "Known Issue".Jan 8 2020, 6:27 PM
Bastien Montagne (mont29) triaged this task as Low priority.Jan 21 2020, 10:09 AM