Blender VSE with a Scene Strip and Compositor Crash #70500

Closed
opened 2019-10-04 03:11:58 +02:00 by Fahad Hasan · 3 comments

System Information
Operating system: Linux-5.2.0-2-amd64-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 950/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.50

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
Blender VSE with a Scene Strip and Compositor Crash.

Exact steps for others to reproduce the error
Please see the Video below as it's a bit complicated.
crash.mp4

  • Although, Before changing the Scene from dummy to scene if we check the "use node"

  • and then save the blend file

  • and reopen it.

  • Then changing it from dummy to scene works.

This is currently the only way to playback compositor through VSE.

**System Information** Operating system: Linux-5.2.0-2-amd64-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce GTX 950/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.50 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** Blender VSE with a Scene Strip and Compositor Crash. **Exact steps for others to reproduce the error** Please see the Video below as it's a bit complicated. [crash.mp4](https://archive.blender.org/developer/F7788270/crash.mp4) - Although, Before changing the Scene from dummy to scene if we check the "use node" - and then save the blend file - and reopen it. - Then changing it from dummy to scene works. This is currently the only way to playback compositor through VSE.
Author

Added subscriber: @MD.FahadHassan

Added subscriber: @MD.FahadHassan
Author

The backtrace if useful:

# Blender 2.80 (sub 75), Commit date: 2019-07-29 14:47, Hash f6cb5f54494e
bpy.ops.scene.new(type='NEW')  # Operator
bpy.ops.sequencer.scene_strip_add(frame_start=1, channel=2, scene='Scene.001')  # Operator
bpy.context.area.ui_type = 'ShaderNodeTree'  # Property
bpy.context.scene.use_nodes = True  # Property
bpy.context.scene.render.sequencer_gl_preview = 'RENDERED'  # Property
bpy.ops.node.select(mouse_x=1198, mouse_y=123, extend=False, deselect_all=True)  # Operator

# backtrace
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(BLI_system_backtrace+0x1d) [0x1369c1d]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender() [0x1153279]
/lib/x86_64-linux-gnu/libc.so.6(+0x3a100) [0x7f3c79145100]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(AUD_SequenceEntry_setAnimationData+0x7) [0x41dd3b7]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(BKE_sound_set_scene_sound_volume+0x20) [0x12af480]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(BKE_scene_eval_sequencer_sequences+0xa7) [0x127a987]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender() [0x13868dc]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(BLI_task_pool_work_and_wait+0x159) [0x136ab79]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(_ZN3DEG23deg_evaluate_on_refreshEPNS_9DepsgraphE+0x19b) [0x1386b4b]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender() [0x1277ef3]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(wm_event_do_depsgraph+0xc3) [0x1518b83]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(wm_event_do_refresh_wm_and_depsgraph+0x87) [0x1518ce7]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(wm_event_do_notifiers+0x472) [0x151e5b2]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(WM_main+0x28) [0x1514c28]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender(main+0x2fe) [0x10c0abe]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7f3c79131bbb]
/home/production/Apps/Graphic_Apps/Blender_2.8/blender() [0x114fb9c]
The backtrace if useful: ``` # Blender 2.80 (sub 75), Commit date: 2019-07-29 14:47, Hash f6cb5f54494e bpy.ops.scene.new(type='NEW') # Operator bpy.ops.sequencer.scene_strip_add(frame_start=1, channel=2, scene='Scene.001') # Operator bpy.context.area.ui_type = 'ShaderNodeTree' # Property bpy.context.scene.use_nodes = True # Property bpy.context.scene.render.sequencer_gl_preview = 'RENDERED' # Property bpy.ops.node.select(mouse_x=1198, mouse_y=123, extend=False, deselect_all=True) # Operator # backtrace /home/production/Apps/Graphic_Apps/Blender_2.8/blender(BLI_system_backtrace+0x1d) [0x1369c1d] /home/production/Apps/Graphic_Apps/Blender_2.8/blender() [0x1153279] /lib/x86_64-linux-gnu/libc.so.6(+0x3a100) [0x7f3c79145100] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(AUD_SequenceEntry_setAnimationData+0x7) [0x41dd3b7] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(BKE_sound_set_scene_sound_volume+0x20) [0x12af480] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(BKE_scene_eval_sequencer_sequences+0xa7) [0x127a987] /home/production/Apps/Graphic_Apps/Blender_2.8/blender() [0x13868dc] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(BLI_task_pool_work_and_wait+0x159) [0x136ab79] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(_ZN3DEG23deg_evaluate_on_refreshEPNS_9DepsgraphE+0x19b) [0x1386b4b] /home/production/Apps/Graphic_Apps/Blender_2.8/blender() [0x1277ef3] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(wm_event_do_depsgraph+0xc3) [0x1518b83] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(wm_event_do_refresh_wm_and_depsgraph+0x87) [0x1518ce7] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(wm_event_do_notifiers+0x472) [0x151e5b2] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(WM_main+0x28) [0x1514c28] /home/production/Apps/Graphic_Apps/Blender_2.8/blender(main+0x2fe) [0x10c0abe] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7f3c79131bbb] /home/production/Apps/Graphic_Apps/Blender_2.8/blender() [0x114fb9c] ```
Author

Closed as duplicate of #70845

Closed as duplicate of #70845
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Reference: blender/blender#70500
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