Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon R9 M395X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20
Broken: version: 2.81 (sub 13), branch: master (modified), commit date: 2019-10-05 15:18, hash: rB0bdf4e2f2d1c
Short description of error
I am getting an enormous amount of crashes in Eevee lately in the past few weeks or so. Between 50 and 100 crashes per day. Tested on three different Macs - same thing.
The annoying thing is that the crashes seem to be somewhat random.
In the many crashlogs, the crash always seems to be connected to glrWriteBufferData
Exact steps for others to reproduce the error
The crashes seem to happen mainly when mesh modeling, while in Rendered view using Eevee.
I will try and see if I can create a reproducible scenario, but for now, here's a typical crash log: