System Information
Operating system: Win 10
Graphics card: Gtx1080Ti
Blender Version
Broken: 2.81
Assuming the presence of a group of vertices named 'Group'
import bpy, bmesh ob = bpy.context.active_object vertex_name = 'Group' find = ob.vertex_groups.get(vertex_name) me = ob.data if find: bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.vertex_group_set_active(group=vertex_name) bpy.ops.object.vertex_group_select() bm = bmesh.from_edit_mesh(me) bordi = [ e for e in bm.edges if e.select ] bmesh.ops.subdivide_edges(bm,edges=bordi,use_grid_fill=True,cuts=1) me.update() ##################################################Blender Crash! i think only when vertex group are present