Pose Mode: Manipulator still visible for locked channels #70723
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Reference: blender/blender#70723
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System Information
Operating system: Darwin-17.2.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.27.6 378.10.10.10.20.109
Blender Version
Broken: version: 2.81 (sub 14), branch: master, commit date: 2019-10-10 23:31, hash:
f9cc51788b
Worked: (optional)
Short description of error
When the channels are locked for any bone in pose mode, the Manipulator gizmo handles do not disable when the channels are locked.
(like they do in object mode)
Exact steps for others to reproduce the error
See video and file
Add armature
Enable manipulators
Enter pose mode
Lock any transform channel
The manipulator does not respect the locked channels...silly manipulator.
manipulator_still_visible_with_locked_channels.blend
blender_bug_LOCKED_CHANNELS.mp4
Added subscriber: @WayneDixon
Ok so I did a little more playing around with this and I don't think it's actually a bug with Pose Mode but rather how the manipulator displays and operates.
I have "Global" enabled in the transform orientation.
So that is why it hides the locked channels in object mode.
If it is set to "local" in pose mode it will work as expected, in pose mode.
However the way it works still leads to some undesired results.
more_manipulator.mp4
The manipulator does not match what is possible in the viewport, if that makes sense.
Added subscriber: @JulianEisel
This was an intentional change, see
1857aa32bd
. Rationale being exactly what you figured out, the locks may apply to a different space than the one shown by the manipulator.One tweak we could do is to hide the mainpulator entirely if all axes are locked, regardeless of the spaces.
We could make it so that the lock space follows the visible space, but animators here in the studio were quite against that.
Changed status from 'Open' to: 'Archived'
Closing as this was an intentional design change.
Thanks for the report nevertheless.