VSE: "Include Handles" option for Box Select #70730

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opened 2019-10-11 12:26:55 +02:00 by Julian Eisel · 10 comments
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When using box-select in the Video Sequencer, only whole strips can be selected. It is currently not possible to use it for handle selection.

There is an add-on to address this, but ideally this should be supported in Blender itself: https://github.com/Salatfreak/VSEBoxSelectHandles
The following animation from above's link demonstrates the desired behavior:
68747470733a2f2f73616c6174667265616b2e6769746875622e696f2f696d616765732f7673655f626f785f73656c6563745f68616e646c65732f64656d6f2e676966
(It's not recommended to use the Add-on code as a reference, as the C implementation would have to be quite different.)

Once this is implemented, we can check on some design questions, like what the default should be and which shortcuts to use. Since these things can easily be changed in the keymap, it's not holding back the implementation work.

This should be implemented as an operator option, which should be named Include Handles for consistency with a similar option in the Graph Editor box-select operator.
Besides that, the Graph Editor operator doesn't serve as a good reference either.

When using box-select in the Video Sequencer, only whole strips can be selected. It is currently not possible to use it for handle selection. There is an add-on to address this, but ideally this should be supported in Blender itself: https://github.com/Salatfreak/VSEBoxSelectHandles The following animation from above's link demonstrates the desired behavior: ![68747470733a2f2f73616c6174667265616b2e6769746875622e696f2f696d616765732f7673655f626f785f73656c6563745f68616e646c65732f64656d6f2e676966](https://archive.blender.org/developer/F7805599/68747470733a2f2f73616c6174667265616b2e6769746875622e696f2f696d616765732f7673655f626f785f73656c6563745f68616e646c65732f64656d6f2e676966) *(It's not recommended to use the Add-on code as a reference, as the C implementation would have to be quite different.)* Once this is implemented, we can check on some design questions, like what the default should be and which shortcuts to use. Since these things can easily be changed in the keymap, it's not holding back the implementation work. This should be implemented as an operator option, which should be named *Include Handles* for consistency with a similar option in the Graph Editor box-select operator. Besides that, the Graph Editor operator doesn't serve as a good reference either.
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Added subscriber: @JulianEisel

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Added subscriber: @Chalybeum

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Thijs van Berkel self-assigned this 2019-10-26 08:42:59 +02:00

Added subscriber: @tintwotin

Added subscriber: @tintwotin

@ANMThijs I'm happy to see you claiming this much needed feature. If you feel like discussing this or anything else VSE related, come join us at: https://blender.chat/channel/vse

@ANMThijs I'm happy to see you claiming this much needed feature. If you feel like discussing this or anything else VSE related, come join us at: https://blender.chat/channel/vse

Added subscriber: @Tasur

Added subscriber: @Tasur

Removed subscriber: @Tasur

Removed subscriber: @Tasur
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Added subscriber: @a.monti

Added subscriber: @a.monti
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Closing this quick hack, the feature was implemented by @a.monti and made its way into master.

Closing this quick hack, the feature was implemented by @a.monti and made its way into master.
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Reference: blender/blender#70730
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