Text Objects' Normals flipped and Topology broken between rB54a9649e2636 and rB40a55be82cf5 #70737

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opened 2019-10-11 15:25:44 +02:00 by Evan Wilson · 6 comments
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35

Blender Version
Broken: version: 2.81 (sub 14), branch: master, commit date: 2019-10-09 07:42, hash: 40a55be82c, f9cc51788b
Worked: 2.81 (sub 14), branch: master, commit date: 2019-10-06 14:05, hash: 54a9649e26

Short description of error
Text Objects' fill faces have had their normals flipped. The topology also has been broken, which hopefully should help narrow down the cause by eliminating the many fixes to normal shading that have been committed recently.

Exact steps for others to reproduce the error

  • Use blender_factory_startup.cmd or OS equivalent.
  • Add a text object.
  • Turn on Face Orientation to better see how the faces are flipped.
  • Extrude it in the text data menu if you wish to see that it appears to only affect the fill faces.
  • Unextrude it, and add a solidify modifier. Notice the topology of the two "t"s.
  • Or just open the attached files in their respective builds.

text_normals_ok_rB54a9649e2636.blend

Text_Normals_ok.jpg

Flat 2D Text, Extruded Text, Solidified Text

text_normals_broken_rB40a55be82cf5.blend

Text_Normals_Broken.jpg

Flat 2D Text, Extruded Text, Solidified Text

0001-0120.mp4

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35 **Blender Version** Broken: version: 2.81 (sub 14), branch: master, commit date: 2019-10-09 07:42, hash: `40a55be82c`, `f9cc51788b` Worked: 2.81 (sub 14), branch: master, commit date: 2019-10-06 14:05, hash: `54a9649e26` **Short description of error** Text Objects' fill faces have had their normals flipped. The topology also has been broken, which hopefully should help narrow down the cause by eliminating the many fixes to normal shading that have been committed recently. **Exact steps for others to reproduce the error** - Use blender_factory_startup.cmd or OS equivalent. - Add a text object. - Turn on Face Orientation to better see how the faces are flipped. - Extrude it in the text data menu if you wish to see that it appears to only affect the fill faces. - Unextrude it, and add a solidify modifier. Notice the topology of the two "t"s. - Or just open the attached files in their respective builds. --- [text_normals_ok_rB54a9649e2636.blend](https://archive.blender.org/developer/F7806124/text_normals_ok_rB54a9649e2636.blend) ![Text_Normals_ok.jpg](https://archive.blender.org/developer/F7806134/Text_Normals_ok.jpg) Flat 2D Text, Extruded Text, Solidified Text [text_normals_broken_rB40a55be82cf5.blend](https://archive.blender.org/developer/F7806131/text_normals_broken_rB40a55be82cf5.blend) ![Text_Normals_Broken.jpg](https://archive.blender.org/developer/F7806132/Text_Normals_Broken.jpg) Flat 2D Text, Extruded Text, Solidified Text [0001-0120.mp4](https://archive.blender.org/developer/F7806137/0001-0120.mp4)
Author
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Added subscriber: @EAW

Added subscriber: @EAW
Evan Wilson changed title from Text Object Normals flipped and Topology broken between rB54a9649e2636 and rB40a55be82cf5 to Text Objects' Normals flipped and Topology broken between rB54a9649e2636 and rB40a55be82cf5 2019-10-11 15:41:52 +02:00

Added subscriber: @pietrodichito

Added subscriber: @pietrodichito

Added subscribers: @ideasman42, @mano-wii

Added subscribers: @ideasman42, @mano-wii
Germano Cavalcante self-assigned this 2019-10-14 20:15:05 +02:00

Bug introduced in b718d659c9.

Bug introduced in b718d659c9.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Fixed 0500dcd711

Fixed 0500dcd711
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Reference: blender/blender#70737
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