Text Objects' Normals flipped and Topology broken between rB54a9649e2636 and rB40a55be82cf5 #70737
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Reference: blender/blender#70737
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.81 (sub 14), branch: master, commit date: 2019-10-09 07:42, hash:
40a55be82c
,f9cc51788b
Worked: 2.81 (sub 14), branch: master, commit date: 2019-10-06 14:05, hash:
54a9649e26
Short description of error
Text Objects' fill faces have had their normals flipped. The topology also has been broken, which hopefully should help narrow down the cause by eliminating the many fixes to normal shading that have been committed recently.
Exact steps for others to reproduce the error
text_normals_ok_rB54a9649e2636.blend
Flat 2D Text, Extruded Text, Solidified Text
text_normals_broken_rB40a55be82cf5.blend
Flat 2D Text, Extruded Text, Solidified Text
0001-0120.mp4
Added subscriber: @EAW
Text Object Normals flipped and Topology broken between rB54a9649e2636 and rB40a55be82cf5to Text Objects' Normals flipped and Topology broken between rB54a9649e2636 and rB40a55be82cf5Added subscriber: @pietrodichito
Added subscribers: @ideasman42, @mano-wii
Bug introduced in
b718d659c9
.Changed status from 'Open' to: 'Resolved'
Fixed
0500dcd711