Bug with the default Value for the FOV in the viewport #70744
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Reference: blender/blender#70744
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.4963
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Worked: (optional)
Short description of error
The Default value for Focal Length in the viewport is 1mm, not 50mm
Exact steps for others to reproduce the error
in the "n" panel of the viewport, in the "view" tab the value for Focal length is on 50mm by default, but right-clicking and using "reset to default value" sets it to 1mm, instead of the actual default value of 50mm.
EDIT: The Default value for "Unit scale" in the Scenes tab In the Properties Window is also wrong, it defaults to 0.00001 upon clicking "reset to default value" instead of 1.
I noticed there are many Values with a incorrect Default Value, with incorrect i mean that the default value is different from the Value in the Start Up File, im gonna make a list here:
Scene > Units:
Unit System
Unit Scale
Length
Mass
Time
Scene > Gravity
Checkbox for Gravity
Z-Value for Gravity
Scene > Audio
Volume
Sample rate
Distance Model
Doppler Speed
Doppler Factor
Audio Channels
Ok i noticed most Values in blender have that error, I hope Thats not an error of my System since its a fresh install, but maybe you can check if the values i have given have that error, and if so many Values should be checked.
Thanks!
Added subscriber: @karlsson
Added subscriber: @CharlieJolly
This is working in latest builds. Should be fixed in 2.81 when it is released.
Changed status from 'Open' to: 'Resolved'