Playing animation crashes Blender. #70794

Closed
opened 2019-10-13 22:03:38 +02:00 by Osvaldo Fernandez · 5 comments

Remake.blend
System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
Playing the animation crashes Blender after a while. (less than a minute)
The time it takes for it to crash varies.
Not sure if it's related, but it might crash faster if the 'Landscape' mesh is not hidden?
I noticed that it started crashing after adding the 'Tree' mesh as a hair particle on the 'Landscape' mesh.

Exact steps for others to reproduce the error
Play the animation.

[Remake.blend](https://archive.blender.org/developer/F7814236/Remake.blend) **System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** Playing the animation crashes Blender after a while. (less than a minute) The time it takes for it to crash varies. Not sure if it's related, but it might crash faster if the 'Landscape' mesh is not hidden? I noticed that it started crashing after adding the 'Tree' mesh as a hair particle on the 'Landscape' mesh. **Exact steps for others to reproduce the error** Play the animation.

Added subscriber: @razorozx

Added subscriber: @razorozx
Osvaldo Fernandez changed title from Playing animation crashes0 Blender. to Playing animation crashes Blender. 2019-10-13 22:04:42 +02:00
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

I can reproduce the issue in a release build. In a debug build it did not crash yet, unfortunately. Seems to be related to metaballs somehow.

./blender(BLI_system_backtrace+0x37) [0x5566228cd197]
./blender(+0xbd9e17) [0x556622695e17]
/lib/x86_64-linux-gnu/libc.so.6(+0x46470) [0x7fafee85c470]
./blender(+0xcd6779) [0x556622792779]
./blender(object_duplilist+0xc4) [0x556622793bf4]
./blender(BKE_scene_base_iter_next+0x29f) [0x5566227ce38f]
./blender(BKE_mball_polygonize+0x31c) [0x556622758e5c]
./blender(BKE_displist_make_mball+0x64) [0x5566227136f4]
./blender(BKE_object_handle_data_update+0x2be) [0x55662279498e]
./blender(BKE_object_eval_uber_data+0x33) [0x556622794d83]
./blender(+0xe31d0e) [0x5566228edd0e]
./blender(+0xe11645) [0x5566228cd645]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x9669) [0x7fafefa77669]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7fafee938323]
I can reproduce the issue in a release build. In a debug build it did not crash yet, unfortunately. Seems to be related to metaballs somehow. ``` ./blender(BLI_system_backtrace+0x37) [0x5566228cd197] ./blender(+0xbd9e17) [0x556622695e17] /lib/x86_64-linux-gnu/libc.so.6(+0x46470) [0x7fafee85c470] ./blender(+0xcd6779) [0x556622792779] ./blender(object_duplilist+0xc4) [0x556622793bf4] ./blender(BKE_scene_base_iter_next+0x29f) [0x5566227ce38f] ./blender(BKE_mball_polygonize+0x31c) [0x556622758e5c] ./blender(BKE_displist_make_mball+0x64) [0x5566227136f4] ./blender(BKE_object_handle_data_update+0x2be) [0x55662279498e] ./blender(BKE_object_eval_uber_data+0x33) [0x556622794d83] ./blender(+0xe31d0e) [0x5566228edd0e] ./blender(+0xe11645) [0x5566228cd645] /lib/x86_64-linux-gnu/libpthread.so.0(+0x9669) [0x7fafefa77669] /lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7fafee938323] ```
Member

@razorozx Can you try to simplify this scene a bit more?

@razorozx Can you try to simplify this scene a bit more?

Closed as duplicate of #62311

Closed as duplicate of #62311
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Reference: blender/blender#70794
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