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wireframe mode doesn't paint the hidden part of the mesh
Open, Waiting for Developer to ReproducePublic


System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.51

Blender Version
Broken: version: 2.82 (sub 0), branch: master, commit date: 2019-10-11 23:26, hash: rBbde328352be2
Worked: (optional)

Short description of error
wireframe mode doesn't paint the hidden part of the mesh

Exact steps for others to reproduce the error

  • Go to Vertex paint or weight paint
  • activate wireframe with z key
  • paint

Do the same thing in Blender 2.79, the difference is that in Blender 2.79 you can paint the hidden part as well.



Event Timeline

Philipp Oeser (lichtwerk) lowered the priority of this task from Needs Triage by Developer to Waiting for Developer to Reproduce.Oct 14 2019, 11:33 AM

This is actually working in wireframe. It is X-Ray, where this starts behaving differently [X-Ray with alpha < 1 will not paint the overlays in the occluded areas]

I can see the usecase with lots of other objects occluding, of course one could work around this with stuff like Local View or staying in solid and switching the other occluding object Viewport Display > Display As to Wireframe etc.
But it was more convenient in 2.79 afaics.

@Jeroen Bakker (jbakker): what do you think? CC @Julien Kaspar (JulienKaspar) [to get an artists perspective...]