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Scrape Brush not working properly in Sculpting
Closed, InvalidPublic


System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-14 23:04, hash: rB695cbf5eef79
Worked: (optional)

Short description of error
[Scrape Brush not working poperly]

Exact steps for others to reproduce the error
[I used scrape brush with dyntopo mode on with brush detail option. The scrape brush not working properly as I expected. It is working properly in Blender 2.8 ]
[Based on the default startup or an attached .blend file (as simple as possible)]



Event Timeline

Just to make things a bit quicker for the developers, could you attach a simple example blend file with all the required settings enabled to produce the unexpected result? Also describe in a bit more detail what is expected to happen vs what happens?

Germano Cavalcante (mano-wii) lowered the priority of this task from Needs Triage by Developer to Needs Information from User.Oct 15 2019, 3:09 PM

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Also explained here:

I attached video demonstration and example blend file

Germano Cavalcante (mano-wii) raised the priority of this task from Needs Information from User to Needs Triage by Developer.

Really something has changed between releases.
@Pablo Dobarro (pablodp606), was this intentional?

@Germano Cavalcante (mano-wii) Yes, that is the new default that should work fine with the voxel remesher. If you want the old behavior you need to set normal radius to 1. I didn't change anything else in that brush.

Good to know, closing then.