Blender VSE with a Scene Strip Crash #70845

Closed
opened 2019-10-15 17:07:24 +02:00 by Fahad Hasan · 40 comments

System Information
Operating system: Linux-5.2.0-3-amd64-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 950/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.50

Blender Version
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-14 16:46, hash: 879d269e87
Worked: (optional)

Short description of error
Blender VSE with a Scene Strip Crash

Exact steps for others to reproduce the error
Please see the attach video. This method is necessary for compositor playback as well.

tut4.mp4

Blend File

vse scene crash.blend

Blender 2.81 (sub 15), Commit date: 2019-10-14 16:46, Hash 879d269e87

bpy.ops.scene.new(type='NEW') # Operator
bpy.context.scene.name = "Dummy" # Property
bpy.context.scene.name = "Main" # Property
bpy.ops.sequencer.scene_strip_add(frame_start=1, channel=2, scene='Dummy') # Operator

backtrace

./blender(BLI_system_backtrace+0x1d) [0x14ee17d]
./blender() [0x12cb799]
/lib/x86_64-linux-gnu/libc.so.6(+0x3a100) [0x7f25e3ca1100]
./blender(AUD_SequenceEntry_setAnimationData+0x7) [0x4683ef7]
./blender(BKE_sound_set_scene_sound_volume+0x20) [0x142fb30]
./blender(BKE_scene_eval_sequencer_sequences+0xa7) [0x13fac67]
./blender() [0x150cadc]
./blender(BLI_task_pool_work_and_wait+0x159) [0x14ef109]
./blender(_ZN3DEG23deg_evaluate_on_refreshEPNS_9DepsgraphE+0x1eb) [0x150cdab]
./blender(DEG_evaluate_on_refresh+0x65) [0x14f6345]
./blender() [0x13f8a83]
./blender(wm_event_do_depsgraph+0xc3) [0x16a1943]
./blender(wm_event_do_refresh_wm_and_depsgraph+0x87) [0x16a1aa7]
./blender(wm_event_do_notifiers+0x472) [0x16a7612]
./blender(WM_main+0x28) [0x169d8b8]
./blender(main+0x2fe) [0x1237b9e]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7f25e3c8dbbb]
./blender() [0x12c80bc]
**System Information** Operating system: Linux-5.2.0-3-amd64-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce GTX 950/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.50 **Blender Version** Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-14 16:46, hash: `879d269e87` Worked: (optional) **Short description of error** Blender VSE with a Scene Strip Crash **Exact steps for others to reproduce the error** Please see the attach video. This method is necessary for compositor playback as well. [tut4.mp4](https://archive.blender.org/developer/F7820928/tut4.mp4) # Blend File [vse scene crash.blend](https://archive.blender.org/developer/F7820973/vse_scene_crash.blend) # Blender 2.81 (sub 15), Commit date: 2019-10-14 16:46, Hash 879d269e8769 bpy.ops.scene.new(type='NEW') # Operator bpy.context.scene.name = "Dummy" # Property bpy.context.scene.name = "Main" # Property bpy.ops.sequencer.scene_strip_add(frame_start=1, channel=2, scene='Dummy') # Operator # backtrace ``` ./blender(BLI_system_backtrace+0x1d) [0x14ee17d] ./blender() [0x12cb799] /lib/x86_64-linux-gnu/libc.so.6(+0x3a100) [0x7f25e3ca1100] ./blender(AUD_SequenceEntry_setAnimationData+0x7) [0x4683ef7] ./blender(BKE_sound_set_scene_sound_volume+0x20) [0x142fb30] ./blender(BKE_scene_eval_sequencer_sequences+0xa7) [0x13fac67] ./blender() [0x150cadc] ./blender(BLI_task_pool_work_and_wait+0x159) [0x14ef109] ./blender(_ZN3DEG23deg_evaluate_on_refreshEPNS_9DepsgraphE+0x1eb) [0x150cdab] ./blender(DEG_evaluate_on_refresh+0x65) [0x14f6345] ./blender() [0x13f8a83] ./blender(wm_event_do_depsgraph+0xc3) [0x16a1943] ./blender(wm_event_do_refresh_wm_and_depsgraph+0x87) [0x16a1aa7] ./blender(wm_event_do_notifiers+0x472) [0x16a7612] ./blender(WM_main+0x28) [0x169d8b8] ./blender(main+0x2fe) [0x1237b9e] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7f25e3c8dbbb] ./blender() [0x12c80bc] ```
Author

Added subscriber: @MD.FahadHassan

Added subscriber: @MD.FahadHassan

#69636 was marked as duplicate of this issue

#69636 was marked as duplicate of this issue

#70500 was marked as duplicate of this issue

#70500 was marked as duplicate of this issue

Added subscriber: @Sergey

Added subscriber: @Sergey

Please always attach .blend file demonstrating the issue.

Please always attach .blend file demonstrating the issue.
Author

Hello, it's a fresh 2.81 scene with nothing attached or modified. Should I upload it? Thanks.

Hello, it's a fresh 2.81 scene with nothing attached or modified. Should I upload it? Thanks.
Author

Blend files attached. Thank you for looking into this.

Blend files attached. Thank you for looking into this.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Philipp Oeser self-assigned this 2019-10-15 17:29:31 +02:00
Member

Confirmed, will check...

Confirmed, will check...

Added subscriber: @jscholler

Added subscriber: @jscholler

This comment was removed by @jscholler

*This comment was removed by @jscholler*
Full crash report [crash_blender on visibility_toggle.txt](https://archive.blender.org/developer/F7821513/crash_blender_on_visibility_toggle.txt)
Member

@jscholler : cant see anything relating sound in your crash report...
Sure this is the right one? Sure this is the right report?

@jscholler : cant see anything relating sound in your crash report... Sure this is the right one? Sure this is the right report?

Oops, Sorry about this. I got confused.
Reposting under another report.

Oops, Sorry about this. I got confused. Reposting under another report.
Philipp Oeser removed their assignment 2019-10-15 22:08:24 +02:00
Member

Added subscriber: @iss

Added subscriber: @iss
Member

Since d025119aeb, we are asserting here

BLI_assert failed: /blender/blenkernel/intern/sound.c:88, sound_verify_evaluated_id(), at 'id->tag & (LIB_TAG_COPIED_ON_WRITE | LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT | LIB_TAG_NO_MAIN)'


1  raise                                0x7ffff1ae6e35 
2  abort                                 0x7ffff1ad1895 
3  sound_verify_evaluated_id                       sound.c        88   0x2f4257d      
4  BKE_sound_set_scene_volume                      sound.c        679  0x2f4257d      
5  BKE_scene_eval_sequencer_sequences              scene.c        2293 0x2ef82f1      
6  std::__invoke_impl<void, void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&>                                                                                           invoke.h       60   0x30caaff      
7  std::__invoke<void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&>                                                                                                      invoke.h       95   0x30c904d      
8  std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>::__call<void, Depsgraph *&&, 0ul, 1ul>(std::tuple<Depsgraph *&&>&&, std::_Index_tuple<0ul, 1ul>) functional     400  0x30c6ef1      
9  std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>::operator()<Depsgraph *, void>(Depsgraph *&&)                                                    functional     484  0x30c4369      
10 std::_Function_handler<void (Depsgraph *), std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>>::_M_invoke(std::_Any_data const&, Depsgraph *&&)     std_function.h 300  0x30c103d      

We can get past sound_verify_evaluated_id (avoid the assert) by doing something like
P1140: #70845 snippet a



diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index c42cf91944e..94f7d3316d3 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -129,6 +129,24 @@ static void rna_Sequence_invalidate_raw_update(Main *UNUSED(bmain),
   }
 }
 
+static void rna_Sequence_scene_switch(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+  rna_Sequence_invalidate_raw_update(bmain, scene, ptr);
+
+  /* this avoids the assert */
+  DEG_relations_tag_update(bmain);
+
+  /* ignore all the following, this is just stabbing in the dark... */
+  Editing *ed = BKE_sequencer_editing_get(scene, false);
+  if (ed) {
+    Sequence *seq = (Sequence *)ptr->data;
+    if (seq->scene != NULL) {
+      DEG_id_tag_update(&seq->scene->id, ID_RECALC_COPY_ON_WRITE | ID_RECALC_AUDIO);
+    }
+  }
+  DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS | ID_RECALC_AUDIO);
+}
+
 static void rna_Sequence_invalidate_preprocessed_update(Main *UNUSED(bmain),
                                                         Scene *UNUSED(scene),
                                                         PointerRNA *ptr)
@@ -2227,7 +2245,7 @@ static void rna_def_scene(BlenderRNA *brna)
   prop = RNA_def_property(srna, "scene", PROP_POINTER, PROP_NONE);
   RNA_def_property_flag(prop, PROP_EDITABLE);
   RNA_def_property_ui_text(prop, "Scene", "Scene that this sequence uses");
-  RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_invalidate_raw_update");
+  RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_scene_switch");
 
   prop = RNA_def_property(srna, "scene_camera", PROP_POINTER, PROP_NONE);
   RNA_def_property_flag(prop, PROP_EDITABLE);

But still, we are crashing a line later because seq->scene->sound_scene is NULL (seq->scene_sound is not NULL).
Of course, we can still get around that by doing something like
P1141: #70845 snippet b



diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 6cbb01861e2..d42436ecb40 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -677,6 +677,9 @@ void BKE_sound_set_cfra(int cfra)
 void BKE_sound_set_scene_volume(Scene *scene, float volume)
 {
   sound_verify_evaluated_id(&scene->id);
+  if (scene->sound_scene == NULL) {
+    return;
+  }
   AUD_Sequence_setAnimationData(scene->sound_scene,
                                 AUD_AP_VOLUME,
                                 CFRA,

But really, someone with more knowledge of the relation between scene strips and audio should be looking at this...
@Sergey, @iss, interested?

Since d025119aeb, we are asserting here `BLI_assert failed: /blender/blenkernel/intern/sound.c:88, sound_verify_evaluated_id(), at 'id->tag & (LIB_TAG_COPIED_ON_WRITE | LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT | LIB_TAG_NO_MAIN)'` ``` 1 raise 0x7ffff1ae6e35 2 abort 0x7ffff1ad1895 3 sound_verify_evaluated_id sound.c 88 0x2f4257d 4 BKE_sound_set_scene_volume sound.c 679 0x2f4257d 5 BKE_scene_eval_sequencer_sequences scene.c 2293 0x2ef82f1 6 std::__invoke_impl<void, void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&> invoke.h 60 0x30caaff 7 std::__invoke<void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&> invoke.h 95 0x30c904d 8 std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>::__call<void, Depsgraph *&&, 0ul, 1ul>(std::tuple<Depsgraph *&&>&&, std::_Index_tuple<0ul, 1ul>) functional 400 0x30c6ef1 9 std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>::operator()<Depsgraph *, void>(Depsgraph *&&) functional 484 0x30c4369 10 std::_Function_handler<void (Depsgraph *), std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>>::_M_invoke(std::_Any_data const&, Depsgraph *&&) std_function.h 300 0x30c103d ``` We can get past `sound_verify_evaluated_id` (avoid the assert) by doing something like [P1140: #70845 snippet a](https://archive.blender.org/developer/P1140.txt) ``` diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c index c42cf91944e..94f7d3316d3 100644 --- a/source/blender/makesrna/intern/rna_sequencer.c +++ b/source/blender/makesrna/intern/rna_sequencer.c @@ -129,6 +129,24 @@ static void rna_Sequence_invalidate_raw_update(Main *UNUSED(bmain), } } +static void rna_Sequence_scene_switch(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + rna_Sequence_invalidate_raw_update(bmain, scene, ptr); + + /* this avoids the assert */ + DEG_relations_tag_update(bmain); + + /* ignore all the following, this is just stabbing in the dark... */ + Editing *ed = BKE_sequencer_editing_get(scene, false); + if (ed) { + Sequence *seq = (Sequence *)ptr->data; + if (seq->scene != NULL) { + DEG_id_tag_update(&seq->scene->id, ID_RECALC_COPY_ON_WRITE | ID_RECALC_AUDIO); + } + } + DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS | ID_RECALC_AUDIO); +} + static void rna_Sequence_invalidate_preprocessed_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) @@ -2227,7 +2245,7 @@ static void rna_def_scene(BlenderRNA *brna) prop = RNA_def_property(srna, "scene", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Scene", "Scene that this sequence uses"); - RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_invalidate_raw_update"); + RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_scene_switch"); prop = RNA_def_property(srna, "scene_camera", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_EDITABLE); ``` But still, we are crashing a line later because `seq->scene->sound_scene` is `NULL` (`seq->scene_sound` is not NULL). Of course, we can still get around that by doing something like [P1141: #70845 snippet b](https://archive.blender.org/developer/P1141.txt) ``` diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 6cbb01861e2..d42436ecb40 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -677,6 +677,9 @@ void BKE_sound_set_cfra(int cfra) void BKE_sound_set_scene_volume(Scene *scene, float volume) { sound_verify_evaluated_id(&scene->id); + if (scene->sound_scene == NULL) { + return; + } AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_VOLUME, CFRA, ``` But really, someone with more knowledge of the relation between scene strips and audio should be looking at this... @Sergey, @iss, interested?
Author

If it helps:

In 2.8, I can make it work if I Save the project first, adding the dummy strip>Close the project > Open the project again and change the strip to main.

But in 2.81 it's now simply crashing.

If it helps: In 2.8, I can make it work if I Save the project first, adding the dummy strip>Close the project > Open the project again and change the strip to main. But in 2.81 it's now simply crashing.

@lichtwerk Honestly, I didn't looked on why crash happens, knowing that use-case is not supported.

As for relations, I am pretty lost there at this point.
Paste almost seems like it could fix #69444 (VSE Linked external scene with audio with input Sequencer only works if the scene is NOT also linked with input Camera) will look into that in a bit

@lichtwerk Honestly, I didn't looked on why crash happens, knowing that use-case is not supported. As for relations, I am pretty lost there at this point. Paste almost seems like it could fix #69444 (VSE Linked external scene with audio with input Sequencer only works if the scene is NOT also linked with input Camera) will look into that in a bit

Added subscribers: @zhanghua, @ideasman42

Added subscribers: @zhanghua, @ideasman42
Member

In #70845#796585, @iss wrote:
@lichtwerk Honestly, I didn't looked on why crash happens, knowing that use-case is not supported.

@iss: not sure why this should not be supported?
It is not supported setting scene to self, but switching to a different scene (other than self) should be supported, no?

> In #70845#796585, @iss wrote: > @lichtwerk Honestly, I didn't looked on why crash happens, knowing that use-case is not supported. @iss: not sure why this should not be supported? It is not supported setting scene to self, but switching to a different scene (other than self) should be supported, no?

! In #70845#796716, @lichtwerk wrote:
It is not supported setting scene to self, but switching to a different scene (other than self) should be supported, no?

Yes, that's what I meant.

>! In #70845#796716, @lichtwerk wrote: > It is not supported setting scene to self, but switching to a different scene (other than self) should be supported, no? Yes, that's what I meant.
Member

This comment was removed by @zhanghua

*This comment was removed by @zhanghua*
Author

Well, we are now missing the auto render feature for Compositor render layer. Will it be possible to implement this auto render in the compositor render layer node?

The algo is>>

if the auto switch is on and user scrub in timeline the render layers will be updated just like all nodes in the compositor. Should be a bool, because it's only usable for animation.

If that could be done Blender compositor will be free of VSE dependency for good. We already have a way to cache the playback in image viewer.

Well, we are now missing the auto render feature for Compositor render layer. Will it be possible to implement this auto render in the compositor render layer node? The algo is>> if the auto switch is on and user scrub in timeline the render layers will be updated just like all nodes in the compositor. Should be a bool, because it's only usable for animation. If that could be done Blender compositor will be free of VSE dependency for good. We already have a way to cache the playback in image viewer.

@MD.FahadHassan if this fix breaks any fundamental workflow, I guess it should be reported as a bug explaining what is broken with reference to correct behavior and tag specific project.

@lichtwerk isn't this report technically fixed?
perhaps there should be some versioning code, so users can at least open affected files?

@MD.FahadHassan if this fix breaks any fundamental workflow, I guess it should be reported as a bug explaining what is broken with reference to correct behavior and tag specific project. @lichtwerk isn't this report technically fixed? perhaps there should be some versioning code, so users can at least open affected files?

Added subscriber: @ChristopherAnderssarian

Added subscriber: @ChristopherAnderssarian

@iss What is gonna happen when someone opens 2.79 files with scene strips with the same scene? (currently crashes on render, and a lot of other crashes depending on the configuration it was saved in)
#52586 (Disable scenes using themselves as sequence strips 2.8 Proposal) hasn't really addressed a long term solution (well it has, just none have been implemented...).

A current issue I see is: a working .blend (from 2.79) with lots of scene strips using their own scene, gets opened up in 2.8x, gets saved, and that's it; an unusable file. No going back to 2.79...
One thing I am confused on though... Features and functionality, like this, don't get removed very often, and it's not clear from the task, so I'm curious as to what the support level is/can be?
[Disable scenes using themselves as sequence strips ]] got closed because it wasimplementedbut the commit was clearly [ https:*developer.blender.org/rB175e8fdc1e2e76bd1287f1aa93db4aa4cc44d3f9 | Disable adding scene sequence strips into themselves.
The task seems to be about disabling then out right, but the commit just disables the ability to add new scene strips to the project, it doesn't mess with stripes already in place and apart of a project's workflow...
So I'm not sure the fate of them (scene strips using their own scene and the entire workflow behind it) in newer versions of Blender...

@iss What is gonna happen when someone opens 2.79 files with scene strips with the same scene? *(currently crashes on render, and a lot of other crashes depending on the configuration it was saved in)* #52586 (Disable scenes using themselves as sequence strips 2.8 Proposal) hasn't really addressed a long term solution (well it has, just none have been implemented...). A current issue I see is: a working .blend (from 2.79) with lots of scene strips using their own scene, gets opened up in 2.8x, gets saved, and that's it; an unusable file. No going back to 2.79... One thing I am confused on though... Features and functionality, like this, don't get removed very often, and it's not clear from the task, so I'm curious as to what the support level is/can be? [Disable scenes using themselves as sequence strips ]] got closed because it was*implemented*but the commit was clearly [[ https:*developer.blender.org/rB175e8fdc1e2e76bd1287f1aa93db4aa4cc44d3f9 | Disable adding scene sequence strips into themselves](https:*developer.blender.org/T52586). The task seems to be about disabling then out right, but the commit just disables the ability to add new scene strips to the project, it doesn't mess with stripes already in place and apart of a project's workflow... So I'm not sure the fate of them (scene strips using their own scene and the entire workflow behind it) in newer versions of Blender...
Author

This comment was removed by @MD.FahadHassan

*This comment was removed by @MD.FahadHassan*
Member

In #70845#797195, @iss wrote:
@lichtwerk isn't this report technically fixed?
perhaps there should be some versioning code, so users can at least open affected files?

No, afaict this is still crashing if you are switching the scene-strips scene to another scene [which should be supported].
(And this is because of the "depsgraph update as a part of cache invalidation" from d025119aeb)

> In #70845#797195, @iss wrote: > @lichtwerk isn't this report technically fixed? > perhaps there should be some versioning code, so users can at least open affected files? No, afaict this is still crashing if you are switching the scene-strips scene to another scene [which should be supported]. (And this is because of the "depsgraph update as a part of cache invalidation" from d025119aeb)
Member

@MD.FahadHassan, @ChristopherAnderssarian : we obviously dont want to remove features if there is no good reason for it, #52586 (Disable scenes using themselves as sequence strips 2.8 Proposal) listed some annoying issues that justify removal I think. Will wrap my head around your workflow though [have to check #52586, comments here and in D6073...], intuition would suggest to just use 2 scenes for this, but then this looks like there would be issues with Audio? [like I said, will check on this]

That being said, I think for this discusion we would need a different place? To me it seems this should take place in #52586 (unless I am mistaken)?

@MD.FahadHassan, @ChristopherAnderssarian : we obviously dont want to remove features if there is no good reason for it, #52586 (Disable scenes using themselves as sequence strips 2.8 Proposal) listed some annoying issues that justify removal I think. Will wrap my head around your workflow though [have to check #52586, comments here and in [D6073](https://archive.blender.org/developer/D6073)...], intuition would suggest to just use 2 scenes for this, but then this looks like there would be issues with Audio? [like I said, will check on this] That being said, I think for this discusion we would need a different place? To me it seems this should take place in #52586 (unless I am mistaken)?
Author

@lichtwerk It's a complete valid decision from VSE perspective. Rather than hacks, it's always better to have solid workflows. .
I will try to come up with some method too and if positive will discuss it here https://developer.blender.org/T52586 . Thanks for your time.

@lichtwerk It's a complete valid decision from VSE perspective. Rather than hacks, it's always better to have solid workflows. . I will try to come up with some method too and if positive will discuss it here https://developer.blender.org/T52586 . Thanks for your time.
Author

This comment was removed by @MD.FahadHassan

*This comment was removed by @MD.FahadHassan*

Removed subscriber: @jscholler

Removed subscriber: @jscholler

In #70845#797298, @lichtwerk wrote:
We obviously don't want to remove features if there is no good reason for it.

Yeah, but unfortunately it not always as black and white (in terms of what a good reason is) [insert recent dramas of this happening here]...
When I see a commit message saying: "Remove X properties" with no reason; I just wish I could know what's going though their head when they hit submit...
I can understand if it's a mistake or a miscommunication, as that happens all the time, even here (you missed #66461 when titling 0dcc5572d6)
It's just a shame that I have a folder marked Do Not Report that's full things I can't report, else that piece of functionality would get removed.

> In #70845#797298, @lichtwerk wrote: > We obviously don't want to remove features if there is no good reason for it. Yeah, but unfortunately it not always as black and white (in terms of what a good reason is) [insert recent dramas of this happening here]... When I see a commit message saying: "Remove X properties" with no reason; I just wish I could know what's going though their head when they hit submit... I can understand if it's a mistake or a miscommunication, as that happens all the time, even here (you missed #66461 when titling 0dcc5572d6ab) It's just a shame that I have a folder marked Do Not Report that's full things I can't report, else that piece of functionality would get removed.
Author

@lichtwerk I have successfully hack the way out.
After seeing it with GDB it is more or less clear that the sound data is going nuts.

So I have created a Dummy scene>imported the Comp strip and made it a metastrip. Then in the comp scene Imported the Dummy strip and set it to show the sequencer instead of camera.
And all get line up.

Here's the line up if you guys need any help with it. For Now it's all OK. So Please, No need to worry.

Also The right Click select proposal has some serious fallback after testing. So it is deleted.

Thank you all for your time.
Blender 2.81 Compositor Template _Success.blend

@lichtwerk I have successfully hack the way out. After seeing it with GDB it is more or less clear that the sound data is going nuts. So I have created a Dummy scene>imported the Comp strip and made it a metastrip. Then in the comp scene Imported the Dummy strip and set it to show the sequencer instead of camera. And all get line up. Here's the line up if you guys need any help with it. For Now it's all OK. So Please, No need to worry. Also The right Click select proposal has some serious fallback after testing. So it is deleted. Thank you all for your time. [Blender 2.81 Compositor Template _Success.blend](https://archive.blender.org/developer/F7831711/Blender_2.81_Compositor_Template__Success.blend)
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Fahad Hasan self-assigned this 2019-10-18 02:57:20 +02:00

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

There is still crash when changing scenes, so I am reopening this.

There is still crash when changing scenes, so I am reopening this.
Fahad Hasan removed their assignment 2019-10-18 15:27:57 +02:00

This issue was referenced by 0d8df07232

This issue was referenced by 0d8df072325aed2d092d5c6ee03035a2793edd7a

This issue was referenced by 15d27c1ae5

This issue was referenced by 15d27c1ae53adc7d768fc6ca13073e74fbb36ee4

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Richard Antalik self-assigned this 2019-10-23 02:35:32 +02:00
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